Bizarre Lounge 0.0.3
gameplay patch

Bizarre Lounge

Version 0.0.3
November 5, 2026

General Updates

Turns have phases

  • Each turn runs Upkeep (curses, relics, delayed jokers, cards in your hand), Main (your actions), Combat (discard and Draw, Match, or call Show) and End (relics, then cards: Volatile, Clinging, riders, Replace)

Lounge

  • Rerolls are unlimited: $5, $6, $7 … From the second paid reroll, every Enemy Heals a third of its price. The first visit's reroll is free
  • Buying from an Enemy no longer Heals them
  • Relics are 65% of the wares on the tables
  • Buying a Joker when you have some: Add it, or Replace one of yours for $2 more (pick which in your Joker pile)
  • New House offer, Retire ($4): a Joker of your choice leaves your pile for good
  • Selling a relic or Drink gives half its price back
  • Cleansing a curse costs 1 banked knockout and Heals every Enemy 20%

Income

  • $7 every Round, plus your place at the Show: $4 for the win, then $3, $2, $1, $0
  • +$4 for calling Show and winning; a wrong Show no longer costs money
  • Low HP pays $1 for every 10% of HP you're missing (up to $10)

The table gets stricter

  • Locked Gate (Round 10): at most 5 Cards exchanged a Round (was 4)
  • Blood Tax (Round 14): extra discards in a Turn cost 1, 1, 2, 3, 5, 8 … HP

Rules

  • Damian deals the first Round, so you play first
  • Joker Tempo starts at 2; Jokers drawn by the ring sleep 1 Turn. Your first Turn doesn't fill the ring
  • Cards that land on the Discard pile lose every change and keyword
  • Ties: the lowest Card of equal Value is the lowest Rank, the highest the highest Rank
  • Enthralled no longer blocks Jokers

New: Mechanics

7 new mechanics

Cards can now Cling, Replace, start Avalanches and Devour each other, and items can be Raised for a stronger effect. Hover any keyword in the game for its definition; hold Alt for the terms behind it.

Clinging
At the End of your Turn, you may let it Draw you a Card. That Card gains Shifted -5. Clung counts the times, Leeched is the Card it Draws. A picker asks which Clinging Cards Cling, and remembers last Turn's choice
Replace
At the End of your Turn, it's Discarded and you Draw a Stand-in, unless it Matches
Avalanche
When Discarded, a random Card of the next Rank up in your Hand goes too
Raise N
Draw that many Cards for an item's stronger effect; the Cards are Risen
Devour
A Card eats another, adding its Value and taking its keywords; Fed counts what it has eaten
Glut N
You hold at least that many Cards, Jokers included
Shifted X
Value is increased by X this Round (decreased if X is negative); its tooltip shows the number

Joker Updates

75 new · 10 changed · 3 removed

All In

RareNew
  • Draw Cards one at a time, as many as you like; every Enemy takes 8 per Card Drawn

Annulment

CommonNew
  • A Clinging Card in your Hand is worth 0 this Round. Glut 7: Every Clinging Card in your Hand instead

Ashen Thumb

CommonNew
  • Your lowest Card becomes Negative and gains Shifted -3. Glut 7: Your 2 lowest Cards instead

Bad Beat

UncommonNew
  • The Enemy with the most HP takes 8. Raise 5: It takes damage equal to your total instead (at most 50)

Base Camp

CommonNew
  • Your Middle Card gains Avalanche. Raise 1: A Card 1 Rank above your Middle Card gains Avalanche too

Blood Debt

RareNew
  • Discard 4 Cards of your choice. 2 Fleeting, Clinging 3s join your Hand; they always Cling

Bloodhound

RareNew
  • A Card you pick gains Clinging and "Clung: Manifest a Card first"

Bolster

CommonRemoved
  • Out of the shop (still in the tutorial); Pare does its job
  • Was: Your highest card is worth 2 less this round

Bone Broth

UncommonNew
  • Heal 3 for each Card you've Drawn this Turn and your previous Turn

Bone Picker

CommonNew
  • Limit 1. Your lowest Card gains Clinging and "Clung: Every Enemy takes 4"

Breadcrumbs

CommonNew
  • Discard your Middle Card. Glut 7: The Enemy with the fewest Cards also Draws 1

Cantor

CommonNew
  • Pick a Card worth 8 or less: It gains Avalanche, and you Manifest a Card of the next Rank up from it

Carving Knife

CommonNew
  • The Enemy with the most HP takes 6. Glut 7: Every other Enemy takes 5 too

Catena Aurea

UncommonNew
  • Raise up to 4: As many Cards of your choice as you Raised gain Avalanche

Chip Leader

UncommonNew
  • Raise 2. Then, Glut 8: Every Enemy Draws 4

Chrism

UncommonNew
  • Scry 3 on your Joker pile

Cilice

CommonNew
  • Limit 3. 2 Fleeting 0s join your Hand

Confirmation

UncommonNew
  • Limit 1. A Common relic you own counts twice this Round, as if copied (not a rule relic). Raise 3: For the rest of the run instead

Conjunction

UncommonNew
  • This Turn, 2 more Cards with Replace can join your Discard, whatever their Rank (a mixed group can't Match; still 1 Draw)

Counting House

UncommonNew
  • Gain $3 for each time a Card has Clung this Round. Glut 8: $5 each instead

Crevasse

CommonNew
  • Every Card in your Hand of the top Discard's Rank gains Avalanche

Cupping Glass

CommonNew
  • Limit 2. This Round, whenever a Card Clings, Heal 2. Raise 1: Heal 4 instead

Curtain Call

UncommonNew
  • Every Enemy takes 3 for each Card Replaced this Round, yours and theirs

Deus ex Machina

RareNew
  • Your highest Card gains Replace. This Turn, Manifest a Card before each of your next 3 Draws from the Draw pile

Devour

Rare
  • Now: Put 2 Cards from your Hand in: The left one Devours the right one
  • Was: Put two cards from your hand in: the left one eats the right one and adds its value to its own. The eaten card is exiled

Dragon's Bargain

UncommonNew
  • Every Enemy takes 4. Raise 1: The Risen Card gains Clinging and "Clung: Every Enemy takes 4 for each time this has Clung this Round"

Dragon's Clutch

RareNew
  • Up to 3 Cards you pick are worth 0 this Round and gain Clinging. Glut 7: Up to 4 instead

Elixir

RareNew
  • Heal half the HP you're missing, rounded up. It sleeps 4 Turns when it arrives

Encore

Rare
  • Now: Your Discard this Turn may be a Multi-discard of 2 different Ranks, 1 more for each extra use (still 1 Draw)
  • Was: Your discard this turn may be a multi-discard of two different ranks (still one draw)

Ephemerate

Rare
  • Now: A Card in your Hand becomes a Ghost
  • Was: A card in your hand turns to a ghost until your next turn: it doesn't count toward your total

Exchange of Rings

UncommonNew
  • Exchange a Card with Replace in your Hand as if it were the Gate Rank

Explore

Common
  • Now: Reveal the top Card: 4 or less, swap it for your highest Card; otherwise it goes to the bottom
  • Was: Reveal the top card: 4 or less, swap it for your highest card; otherwise it stays on top

Flood

Common
  • Now: Every Enemy Draws 2, you Draw 1
  • Was: Bots draw 2, you draw 1

Gargoyle

CommonNew
  • Trap: The first Enemy to Match this Round takes 1 for each Card in your Hand when it springs

Gravity

Common
  • Now: Each Enemy's highest Card gains Shifted +2
  • Was: Each enemy's highest card is worth 2 more this round

Hermit Crab

UncommonNew
  • Manifest a Card of your Middle Card's Rank or higher and Draw it. Your highest Card gains Clinging and "Clung: Worth 0 this Round"

High Roller

RareNew
  • Discard a Card of your choice. Raise up to 3: Discard one more Card than you Raised instead

Indulgence

CommonNew
  • Lose 2 HP for each Clinging Card in your Hand (never below 1): They Cling now, without Drawing

Inkblot

Common
  • Now: Your Middle Card becomes Negative and gains Shifted -2
  • Was: Your middle card by value becomes Negative and is worth 2 less this round
  • Uncommon → Common

Insurance

CommonNew
  • Heal 4. Raise 1: Also, if you lose this Round, you pay no Ante

Interdict

CommonNew
  • Choose an Enemy: This Round, it takes 2 each time it Draws a Card

Leech Frenzy

CommonNew
  • Each Clinging Card in your Hand Clings now. Then, if you hold a Clinging Card and are at Glut 8: Discard any 2 Cards of your choice

Leech Therapy

UncommonNew
  • Your lowest Card gains Clinging and "Clung: Heal 1 for each time this has Clung this Round, at the End of your Turn"

Leper's Bell

UncommonNew
  • A Card you pick gains Replace and becomes Contagious (not a Card with Avalanche or Clinging)

Loving Cup

CommonNew
  • Your Middle Card becomes Contagious. Glut 7: Your highest Card becomes Contagious instead

Magnum Opus

RareNew
  • Every Card of your longest straight gains Avalanche. Glut 10: Every Card in your Hand of a Rank in that straight gains Avalanche instead

Marker

CommonNew
  • Gain $3. Your lowest Card gains Clinging

Matchmaker

CommonNew
  • Raise 2: First Manifest 2 Cards in the order you choose

Miser's Purse

CommonNew
  • Gain $2. This Round, each time a Card Clings, earn $2 (at most $6)

Mixed Grill

UncommonNew
  • This Turn you may Discard any 2 Cards together (still 1 Draw). Glut 7: Any 3 Cards instead. Each extra use: 1 more Card

Muck

UncommonNew
  • Discard your Middle Card. Raise 2: Discard your 2 highest Cards instead

Nibble

CommonNew
  • Your highest Card Devours your lowest Card, then gains Shifted -2

Oath of Fealty

UncommonNew
  • Limit 1. Your Ante is tripled this Round. For the rest of the run, each Risen Card lowers that Round's Ante by 2 (never below 0)

Open Tab

CommonNew
  • Gain $2. Raise 1: The Risen Card gains Clinging and "Clung: Earn $4"

Pare

CommonNew
  • A Card you pick gains Shifted -2. Raise 1: It's worth 0 instead

Quiet Hour

Uncommon
  • Now: No Enemy can call Show until your next Turn. Each extra use adds a Turn
  • Was: No enemy can call Show until your next turn

Quintessence

UncommonNew
  • A Card you pick becomes Wild and gains Avalanche this Round. Its Avalanche treats it as a random Rank (not the Gate Rank)

Remora

UncommonNew
  • Your Middle Card gains Clinging and "Clung: Then Discard your highest Card. This loses Clinging"

Ringer

UncommonNew
  • A Card you pick becomes Disguised as the top Discard's Rank this Round (not the Gate Rank). Raise 2: So does the first Risen Card

Rockslide

CommonNew
  • Your Middle Card gains Avalanche

Rose

CommonRemoved
  • Out of the shop (still in the tutorial); Salve does its job
  • Was: Heal 3 HP

Sacred Vessels

UncommonNew
  • This Turn you may exchange 1 Card worth 10 as if it were a gate Card. Glut 8: Up to 2 instead

Salve

CommonNew
  • Heal 4. Glut 7: Heal 8 instead

Sandbag

CommonNew
  • A Card you pick worth 5 or less gains Replace and Avalanche

Scry

UncommonRemoved
  • Shelved; Scry is a keyword now
  • Was: Look at the top 5 of the draw pile and set the next draw for you and each enemy

Shrink

Uncommon
  • Now: Your 3 highest Cards gain Shifted -1
  • Was: Your 3 highest cards are worth 1 less this round

Side Pot

CommonNew
  • Gain $2. Raise 2: Gain $10 instead

Snowball

CommonNew
  • The lowest Card of your longest run of consecutive Ranks gains Avalanche. Glut 7: The 2 lowest Cards of it instead

Solve et Coagula

RareNew
  • Raise 2 to 5: Discard every Card of 1 Rank of your choice. Glut 10: 2 Ranks of your choice instead

Spite

Common
  • Now: Deal 3 damage to every Enemy
  • Was: Deal 3 damage to bots

Stepping Stones

UncommonNew
  • Cards 2 Ranks below your highest Rank gain Avalanche

Succession

CommonNew
  • Your highest Card gains Replace. Glut 8: Your 2 highest Cards gain Replace instead

Suet Ball

CommonNew
  • Glut 7: A Fleeting, Gilded Natural Joker joins your Hand

Sweetener

CommonNew
  • Every Enemy takes 2. Raise 1: Every Enemy takes 1 for each Card you've Drawn this Round instead, the Risen Card included (at most 8)

Swindle

UncommonNew
  • The 2 lowest Cards of the Enemy with the fewest Cards gain Replace

Sympathy

CommonNew
  • Trap: The first time an Enemy Discards a Card whose next Rank up you hold, a Card of that Rank leaves your Hand as an Avalanche drag

Tabard

UncommonNew
  • Your Middle Card gains Avalanche, and a Card you choose becomes Disguised as the Rank just above it

Tapped Vein

UncommonNew
  • Choose a Clinging Card: It gains Shifted -6 for each time it has Clung this Round, and Shifted -6 again each time it Clings

Tasting Spoon

CommonNew
  • Scry 3. Glut 7: Then Manifest a Card

The Pardoner

RareNew
  • Limit 1. Exchange a playing Card of your choice for the next Joker in your pile. Glut 8: 2 Cards instead

Tiered Cake

UncommonNew
  • Your 10s gain Avalanche. Glut 7: Your 9s and 10s gain Avalanche instead

Trade-Up

UncommonNew
  • Every Card in your Hand worth 10 gains Replace

Trousseau

UncommonNew
  • Trap: The first Enemy whose Hand drops to 3 Cards takes 5. Raise 1: Also Exile a Card from your Hand under the trap; the Enemy who springs it gets that Card

Turnover

CommonNew
  • A Card you pick gains Replace

Vomitorium

UncommonNew
  • Lose 4 HP and Discard your highest Card. Glut 8: Discard your 3 highest Cards instead (never below 1 HP)

Wafer-Thin Mint

RareNew
  • Every Enemy takes 5. Raise 1: Then, Glut 9: Discard your 3 highest Cards instead

Wager

UncommonNew
  • Limit 2. If you win this Round, gain $6 per use. Raise 2: $20 per use instead

Whiteout

RareNew
  • Your highest Card becomes Contagious, and every Card 1 Rank below it gains Avalanche

Relic Updates

97 new · 5 changed

67

CommonNew
  • Whenever your Hand goes from exactly 6 Cards to 7, or 7 to 6, every Enemy takes 4 and you Heal 4

Alembic

UncommonNew
  • Glut 9: After each Raise, Discard your highest Card

Alms Bowl

CommonNew
  • Whenever you Heal during a Round, earn $1

Athanor

RareNew
  • Whenever a Card Clings, Glut 5: Every Enemy takes 1 for each Card you hold beyond 5

Belly Up

CommonNew
  • Discarding a Card that has Devoured 2 or more Cards counts as a Match

Bindweed

CommonNew
  • At the Start of each Round, your highest Card gains Clinging and "Clung: Gains Shifted -3"

Bloated Leech

CommonNew
  • When you Discard a Clinging Card, every Enemy takes 4 for each time it Clung this Round

Bloodletter's Bowl

Uncommon
  • Now: At the Start of your Turn, lose 2 HP, then your Middle Card gains Shifted -2
  • Was: At the start of your turn, lose 2 HP, then your middle card by value is worth 2 less this round

Bone Marrow

UncommonNew
  • Whenever 1 of your Cards Devours another, Heal 4

Boulder

CommonNew
  • Whenever an Avalanche drags a Face Card, every Enemy takes 4

Buffet

UncommonNew
  • Glut 5: When you Draw from the Draw pile in Combat, look at the top 2 Cards instead: Keep 1 and put the other on the bottom

Burst Seams

UncommonNew
  • Whenever your Hand grows from 7 Cards to Glut 8 after the deal, your 2 highest Cards are Exiled

Buy-In

CommonNew
  • Once you've exchanged this Turn, your next Raise this Turn Draws 1 fewer Card

Casting Call

UncommonNew
  • When a Card is Replaced, look at the top 3 Cards of the Draw pile: 1 is the Stand-in, the others go to the bottom in random order

Charnel House

UncommonNew
  • Whenever 1 of your Cards Devours another, every Enemy takes 4

Chip Stack

UncommonNew
  • Your first Raise each Turn Draws 1 fewer Card

Climbing Ivy

CommonNew
  • Whenever a Card Clings, a Card in your Hand 1 Rank below the Leeched Card gains Avalanche

Cloche

UncommonNew
  • At the End of your Turn, Glut 8: Your highest Card becomes a Ghost

Coat of Arms

UncommonNew
  • Your Avalanches drag a random Card of the Discarded Card's Suit instead of a Card of the next Rank up

Cockaigne

UncommonNew
  • Leeched Cards become Negative

Cold Deck

UncommonNew
  • Each time you Raise, Manifest a Card before the Risen Cards are Drawn

Collection Plate

CommonNew
  • The first Risen Card each Turn becomes Gilded

Conclave

RareNew
  • Whenever you Raise, for each Risen Card, the next Joker in your pile comes to your Hand awake

Cornice

UncommonNew
  • Glut 7: At the Start of your Turn, your lowest Card worth 7 or more gains Avalanche

Counter Punch

Uncommon
  • Now: Win a Show you didn't call  10 damage to every Enemy
  • Was: Win a Show you didn't call  10 damage to all bots

Counterpoise

CommonNew
  • Whenever an Avalanche drags a Card, your next Raise this Round Draws 1 fewer Card (at most 2 saved)

Croupier

CommonNew
  • Risen Cards gain Shifted -2

Dealer's Button

CommonNew
  • Whenever you Raise, Heal 2 for each Risen Card

Deathwatch Beetle

UncommonNew
  • Whenever a Card Clings, fill 1 sector of your Joker ring

Divorce Settlement

UncommonNew
  • When you Discard a Clinging Card, Cards of your choice gain Replace: 1, plus 1 for each time it Clung this Round (at most 3)

Doggy Bag

UncommonNew
  • A Card that has Devoured can be exchanged as if it were the Gate Rank, and the Joker arrives awake

Dragon's Gullet

UncommonNew
  • A Leeched Card worth 5 is Discarded immediately

Entail

UncommonNew
  • Glut 7: Cards your Avalanches drag go into the Hand of the Enemy with the most HP instead of the Discard pile (they lose Avalanche)

Extra Cover

UncommonNew
  • You're dealt 1 more Card each Round. At the Start of the Round, Glut 9: A Fleeting Natural Joker joins your Hand

Fence

CommonNew
  • Whenever you Replace a Card that isn't a Face Card, earn $5

Field Medic

UncommonNew
  • Whenever you Heal 3 or more at once, your highest Card without Replace gains Replace

Final Bow

RareNew
  • Glut 5: The first Card you Replace at the End of each of your Turns has no Stand-in

Food Fight

RareNew
  • The first time each Turn you've Discarded 3 Cards, Glut 7 (before that Discard): Every Enemy Draws 3

Fresh Start

CommonNew
  • At the Start of each Round, your highest Card gains Replace

Garnish

UncommonNew
  • Whenever you Discard 3 of a kind or more, 1 other Card of your choice goes with it. Glut 5 (before the Discard): A pair is enough

Glacier

UncommonNew
  • Avalanche drags every Card of the next Rank up, not just one

Gold Vein

UncommonNew
  • Whenever an Avalanche drags a Card, the lowest Card in your Hand that isn't Gilded becomes Gilded (once per Turn)

Golden Mask

CommonNew
  • A Stand-in worth 3 or less becomes Gilded

Gorged

UncommonNew
  • Your Cards are worth 2 less for each Card they've Devoured

Hair of the Dog

CommonNew
  • Whenever you pour a Drink, Heal 6

Hieros Gamos

RareNew
  • At the End of your Turn, if you hold 2 or more Clinging Cards, Scry X+1 before you choose which Cling (X = your Clinging Cards)

Hookworm

UncommonNew
  • The first time each Turn a Card Clings, the Enemy with the fewest Cards Draws 1

Hot Spring

UncommonNew
  • Whenever you Heal 4 or more at once, your Middle Card gains Avalanche

Hunger Pangs

RareNew
  • At the End of your Turn, your highest Card Devours your lowest Card

Ivy Mask

UncommonNew
  • Once per Turn, when a Card Clings, the Leeched Card may count as the Rank of a Card in your Hand this Round (not the Gate Rank; its Value stays)

Jacob's Ladder

UncommonNew
  • Your Clung Cards also have Avalanche. When you Discard one, the Card it drags gains Avalanche too, and so on down the chain, once for each time it Clung this Round

Larder Key

CommonNew
  • Whenever you exchange, Heal 3. Glut 7: The Joker arrives awake instead

Lazy Susan

UncommonNew
  • At the Start of your Turn, Glut 4: You may swap a Card in your Hand with 1 of the top 3 Cards of the Discard pile

Let It Ride

UncommonNew
  • Whenever you Raise, each Risen Card worth 9 or more gains Replace

Limpet

CommonNew
  • Your total counts 1 less for each time each Card you hold has Clung this Round, never below 0

Liver Fluke

CommonNew
  • For Glut, each Clinging Card also counts the number of times it has Clung

Lodestone

Rare
  • Now: At the Start of each Round, you get a Fleeting, Negative copy of a random 4 from your deck. Each time you Draw a Card, the copy gains Shifted -1
  • Was: At the start of each round, you get a Fleeting, Negative copy of a random 4 from your deck. Each time you draw a card, the copy is worth 1 less

Loose Rock

UncommonNew
  • Avalanche can drag a Card up to 2 Ranks higher, the higher first

Love Knot

CommonNew
  • Whenever you Match, 1 of your Clinging Cards Clings without Drawing at the End of this Turn (it still counts as having Clung)

Lychgate

CommonNew
  • A Stand-in or Leeched Card that's the Gate Rank or a Natural Joker is exchanged at once for the next Joker in your pile, which arrives awake

Marshalling

CommonNew
  • Cards you Match with have Avalanche

Maw

UncommonNew
  • Whenever a Card Clings, it Devours the Leeched Card

Miser's Scales

CommonNew
  • Leeched Cards gain Shifted -7 instead of -5

Molting Dragon

RareNew
  • At the End of your Turn, Glut 7: 1 of your Clinging Cards makes you Discard your highest Card instead of Drawing (it still counts as having Clung)

Night Nurse

UncommonNew
  • At the Start of each Round, Heal as much as the Round number

Palimpsest

CommonNew
  • When you Discard or Replace a single Card worth less than its printed Value, the Card you Draw for it gains Shifted by the same amount

Parlay

UncommonNew
  • Whenever you Raise 2 or more, a Card 1 Rank below your highest Card gains Avalanche

Passing Bell

RareNew
  • When you Discard a Clinging Card, after your Draw or take, also Discard a Card of your choice for each time it Clung this Round (at most 3; not Anchored or Haunted Cards)

Pawn Ticket

CommonNew
  • Whenever you exchange, the Joker arrives awake and your lowest Card gains Clinging

Peak

UncommonNew
  • Whenever an Avalanche drags a King, Discard another Card of your choice

Pearl Diver

RareNew
  • Whenever you Match, every Enemy Draws 1 for each Clung Card you hold

Per Pale

UncommonNew
  • Your Clinging Cards are Negative. Each time one Clings, it gains Split 3

Poultice

CommonNew
  • Whenever an Avalanche drags a Card, Heal 2

Proxy

UncommonNew
  • Glut 5: Once per Turn, when you Replace a Card, the Enemy with the fewest Cards Draws the Stand-in instead of you

Quartering

UncommonNew
  • Glut 5: Whenever you Discard a pair or more, the Enemy with the fewest Cards Draws 1

Quick Change

UncommonNew
  • Whenever an Avalanche drags a Card, your highest Card without Replace gains Replace

Quicksilver

CommonNew
  • Each Card you Replace at the End of your Turn makes your next Raise this Round Draw 1 fewer Card (at most 2 saved)

Rake

UncommonNew
  • Whenever you Raise, every Enemy takes 3 for each Risen Card

Restless Night

UncommonNew
  • Whenever you Match, your highest Card gains Replace

Rockfall

CommonNew
  • Whenever you Discard 3 or more Cards in 1 Turn, every Enemy takes 8

Royal Physician

CommonNew
  • Each Face Card you Discard Heals 2

Runner-Runner

CommonNew
  • Risen Cards gain Avalanche

Saint's Finger

CommonNew
  • When you Discard a Clung 2 Card, if you then Draw from the Draw pile, Manifest a Card first

Salt Cellar

CommonNew
  • Whenever you Match, the Enemy with the most HP takes 3. Glut 5: The Card you Matched onto goes into that Enemy's Hand instead

Sanctuary Lamp

RareNew
  • Whenever you Heal, every Enemy takes half that much, rounded up

Second Chance

UncommonNew
  • A Stand-in worth 7 or more gains Replace

Second Stomach

UncommonNew
  • Whenever you Raise, gain $3. Glut 6: Gain $3 for each Risen Card instead (at most $9 a Raise)

Shale

UncommonNew
  • On every other Turn, starting with your first, each Card you Multi-discard gains Avalanche

Shed Shell

CommonNew
  • Discarding a Clung 1 Card counts as a Match

Short Change

Uncommon
  • Now: Rerolling doesn't Heal Enemies
  • Was: Enemies don't heal when you buy from them

Silver Lining

CommonNew
  • Stand-ins gain Shifted -2

Steeple

RareNew
  • When an Avalanche finds no Card of the next Rank up in your Hand, a Card of your choice (not Anchored) becomes Disguised as that Rank and is dragged

Stomach Lining

CommonNew
  • A Card that has Devoured counts as double its Fed toward Glut

Sweetmeat Tray

CommonNew
  • Whenever you Replace a Card, Heal 2. Glut 7: Another Card of its Rank is Replaced with it instead (they leave as a pair, so 1 Stand-in)

Table Talk

UncommonNew
  • Whenever you Raise, the Enemy with the fewest Cards Draws as many Cards as you did

Tapeworm

UncommonNew
  • At the Start of each Round, a Fleeting, Anchored 0 joins your Hand. At the End of your Turn it Devours a playing Card of Rank equal to its Value or 1 more (the higher first). Once it's worth more than every other Card in your Hand, it stops, gains Wild and loses Anchored

Unbuckled

CommonNew
  • At the End of your Turn, if you began it at Glut 7 and now hold 6 or fewer Cards, earn $4

Understudy

UncommonNew
  • When a Card is Replaced, its Stand-in takes the Replaced Card's other keywords

Undertow

Rare
  • Now: Each Card you Draw gains Shifted -1 (not the Cards you're dealt)
  • Was: Each card you draw is worth 1 less this round (not the cards you're dealt)

Wardrobe

CommonNew
  • Each time you exchange, your highest Card without Replace gains Replace

Wellspring

UncommonNew
  • Healing past your Max HP raises your Max HP instead (at most 5 a Round)

Whale

RareNew
  • Every Raise Draws 1 fewer Card

Drink Updates

1 new · 5 changed · 1 removed

There are now 8 Round Drinks and 8 Show Drinks.

Black Coffee

Round Drink
  • Now: $3. No one can call Show before their 8th Turn this Round
  • Was: $4. No one can call Show before their 10th turn this round

Champagne

Show Drink
  • Now: $4. Win this Show: +$15. Lose it: -$5
  • Was: $3. Win this Show: +$15. Lose it: -$5

Holy Water

Show Drink
  • Now: $4. The caller is judged: a right Show Heals them 15, a wrong one costs +50 instead of +25
  • Was: $4. The caller is judged: a right Show heals them 10, a wrong one costs +50 instead of +25

Moonshine

Show Drink
  • Now: $5. The caller's total counts double
  • Was: $5. The caller's total counts double. Not on your own Show

Port

Show DrinkRemoved
  • Cut, so Round and Show Drinks are even
  • Was: $4. The runner-up is spared: the second-lowest total takes no damage either

Rum Punch

Round DrinkNew
  • $4. Each time you Match this Round, every Enemy takes 4

Tonic

Round Drink
  • Now: $4. Nobody drops below 1 HP this Round
  • Was: $5. Nobody drops below 1 HP at this Show
  • Now a Round Drink (was a Show Drink)

Curse Updates

2 changed

Burn

  • Now: Every 3rd Turn of yours, you're dealt 2 Anchored, Fleeting Burn Cards. At Round End you lose 2 HP per Burn you hold
  • Was: At the start of every turn you're dealt an Anchored, Fleeting Burn card. At round end you lose 2 HP per Burn you hold

Loaded Deck

  • Now: Every 3rd Turn of yours, each Enemy is dealt a -1 Card
  • Was: Every 2nd turn of yours, each enemy is dealt a -1 card

Interface