Cards can now Cling, Replace, start Avalanches and Devour each other, and items can be Raised for a stronger effect. Hover any keyword in the game for its definition; hold Alt for the terms behind it.
- Clinging
- At the End of your Turn, you may let it Draw you a Card. That Card gains Shifted -5. Clung counts the times, Leeched is the Card it Draws. A picker asks which Clinging Cards Cling, and remembers last Turn's choice
- Replace
- At the End of your Turn, it's Discarded and you Draw a Stand-in, unless it Matches
- Avalanche
- When Discarded, a random Card of the next Rank up in your Hand goes too
- Raise N
- Draw that many Cards for an item's stronger effect; the Cards are Risen
- Devour
- A Card eats another, adding its Value and taking its keywords; Fed counts what it has eaten
- Glut N
- You hold at least that many Cards, Jokers included
- Shifted X
- Value is increased by X this Round (decreased if X is negative); its tooltip shows the number