Avalanche now Drags your next-highest Card: the nearest Rank above it that you hold, not just the very next Rank. Your highest Card Drags nothing
Several Cards of that Rank? You choose which one goes
Every Card with Avalanche shows what it would Drag, along its bottom edge: Drags 9♠
New keyword Drag (hold Alt over Avalanche): a Card Discarded as a result of an Avalanche
Drags count as Discards: Broken Bottles, Food Fight and Corkage see them
Most Avalanche items changed to fit (see Jokers and Relics). Royal Box is now Ballroom
Rules
67: your Discard is its own step. Going 8 → 6 (a 2-Card Multi-Discard) → 7 (the Draw) now triggers it; 7 → 5 → 6 doesn't
A Multi-Discard counts every Card, Match or not
An Enemy's Replace now plays as its own beat after its Discard, so you can see it
Poverty (curse): Gain $10 less each Round (was $5)
Wording
Every item now uses the same words for the same thing: damage is always "takes 4 damage", triggers start "Whenever", it's "each", "Heal 3", "gain $2"
Texts are shorter: one name per idea (straight, Total, the top Discard, the Gate Rank), "your Cards" instead of "each Card in your Hand"
Keywords: Disguised says "never the Gate Rank" so items don't have to; new keyword Playing Card; Heal is no longer a keyword
Joker Updates
6 changed · 52 reworded · 0 renamed
Bar Crawl
UncommonChanged
Now: Your 2nd-highest Card gains Avalanche
Was: Cards 2 Ranks below your highest Rank gain Avalanche
Now $4
Corner Booth
CommonChanged
Now: Your Middle Card gains Avalanche. Raise 1: The next Card worth more than it gains Avalanche too
Was: Your Middle Card gains Avalanche. Raise 1: A Card 1 Rank above your Middle Card gains Avalanche too
Dinner Jacket
UncommonChanged
Now: Your Middle Card gains Avalanche, and a Card you choose becomes Disguised as a Rank you choose
Was: Your Middle Card gains Avalanche, and a Card you choose becomes Disguised as the Rank just above it
House Special
UncommonChanged
Now: A Card you choose gains Avalanche
Was: A Card you choose becomes Wild and gains Avalanche this Round. Its Avalanche treats it as a random Rank (not the Gate Rank)
No longer makes the Card Wild. Now $5
Lights Out
RareChanged
Now: Your highest Card becomes Contagious, and your 2nd- and 3rd-highest Cards gain Avalanche
Was: Your highest Card becomes Contagious, and every Card 1 Rank below it gains Avalanche
Magnum
RareChanged
Now: Each Card of your longest straight gains Avalanche. Glut 11: Each of your Cards instead
Was: Every Card of your longest straight gains Avalanche. Glut 10: Every Card in your Hand of a Rank in that straight gains Avalanche instead
All In
Rare
Now: Draw Cards one at a time, as many as you like; each Enemy takes 8 damage for each Card Drawn
Was: Draw Cards one at a time, as many as you like; every Enemy takes 8 per Card Drawn
Another Round
Common
Now: The lowest Card of your longest straight gains Avalanche. Glut 7: Its 2 lowest Cards instead
Was: The lowest Card of your longest run of consecutive Ranks gains Avalanche. Glut 7: The 2 lowest Cards of it instead
Back Door
Rare
Now: Limit 1. Exchange a Card you choose for the next Joker in your pile. Glut 8: 2 Cards instead
Was: Limit 1. Exchange a playing Card you choose for the next Joker in your pile. Glut 8: 2 Cards instead
Bad Beat
Uncommon
Now: The Enemy with the most HP takes 8 damage. Raise 5: It takes damage equal to your Total instead (at most 50)
Was: The Enemy with the most HP takes 8. Raise 5: It takes damage equal to your total instead (at most 50)
Bar Brawl
Uncommon
Now: Each Enemy takes 2 damage, plus 2 for each time you've used it this Round. A Fleeting copy joins your pile
Was: Deal 2 damage to Enemies, 2 more for each time you've used it this Round. A Fleeting copy joins the Joker pile
Bar Fight
Rare
Now: Lose half your HP: Each Enemy takes that much damage. It sleeps 5 Turns when it arrives
Was: Lose half your HP: Every Enemy takes that much. It sleeps 5 Turns when it arrives
Barred
Common
Now: Choose an Enemy: This Round, whenever it Draws a Card, it takes 2 damage
Was: Choose an Enemy: This Round, it takes 2 each time it Draws a Card
Bouncer
Uncommon
Now: A random Enemy takes 10 damage
Was: Deal 10 damage to a random Enemy
Broken Glass
Uncommon
Now: Each Enemy takes 1 damage for each 4 Cards in the Discard pile (at most 8)
Was: Deal 1 damage to Enemies per 4 Cards in the Discard pile (max 8)
Bus the Table
Uncommon
Now: Choose a Card: Each Card of its Suit leaves your Hand, then Draw that many minus 1
Was: Choose a Card: Every Card of its Suit leaves your Hand, then Draw that many minus 1
Cancelled Tab
Common
Now: A Clinging Card you choose is worth 0 this Round. Glut 7: Each of them instead
Was: A Clinging Card in your Hand is worth 0 this Round. Glut 7: Every Clinging Card in your Hand instead
Carving Knife
Common
Now: The Enemy with the most HP takes 6 damage. Glut 7: Each other Enemy takes 5 damage too
Was: The Enemy with the most HP takes 6. Glut 7: Every other Enemy takes 5 too
Chip Leader
Uncommon
Now: Raise 2. Then, Glut 8: Each Enemy Draws 4
Was: Raise 2. Then, Glut 8: Every Enemy Draws 4
Coat Check
Uncommon
Now: Exchange a Card with Replace as if it were the Gate Rank
Was: Exchange a Card with Replace in your Hand as if it were the Gate Rank
Coin Purse
Common
Now: Gain $2. This Round, whenever a Card Clings, gain $2 (at most $6)
Was: Gain $2. This Round, each time a Card Clings, earn $2 (at most $6)
Cold Shoulder
Common
Now: Each Enemy takes 3 damage
Was: Deal 3 damage to every Enemy
Crystal Decanters
Uncommon
Now: This Turn, you may exchange 1 Card worth 10 as if it were the Gate Rank. Glut 8: Up to 2 instead
Was: This Turn you may exchange 1 Card worth 10 as if it were a gate Card. Glut 8: Up to 2 instead
Curtain Call
Uncommon
Now: Each Enemy takes 3 damage for each Card Replaced this Round
Was: Every Enemy takes 3 for each Card Replaced this Round, yours and theirs
Doorman
Common
Now: Trap: The first Enemy to Match this Round takes 1 damage for each Card you hold when it springs
Was: Trap: The first Enemy to Match this Round takes 1 for each Card in your Hand when it springs
Double Date
Uncommon
Now: This Turn, up to 2 Cards with Replace may join your Discard, whatever their Rank
Was: This Turn, 2 more Cards with Replace can join your Discard, whatever their Rank (a mixed group can't Match)
Eavesdrop
Common
Now: Look at the top 3 Discards: Put 1 back; the rest go on top of the Draw pile in random order
Was: Look at the top 3 of the Discard pile: Put 1 back on the Discard pile, the rest go on top of the Draw pile in a random order
Eighty-Six
Rare
Now: Choose a Card: Each Card of its Rank in each Hand is Discarded
Was: Choose a Card: Every Card of its Rank in every Hand is Discarded
Fine Print
Uncommon
Now: Each Enemy takes 4 damage. Raise 1: The Risen Card gains Clinging and "Clung: Each Enemy takes 4 damage for each time this Clung"
Was: Every Enemy takes 4. Raise 1: The Risen Card gains Clinging and "Clung: Every Enemy takes 4 for each time this has Clung this Round"
Flambé
Uncommon
Now: Draw a Card. Each Enemy takes damage equal to its Value
Was: Draw a Card and deal its Value in damage to Enemies
Garter
Uncommon
Now: Trap: The first Enemy whose Hand drops to 3 Cards takes 5 damage. Raise 1: Also Exile a Card of yours under the Trap; that Enemy gets it
Was: Trap: The first Enemy whose Hand drops to 3 Cards takes 5. Raise 1: Also Exile a Card from your Hand under the trap; the Enemy who springs it gets that Card
Gold Leaf
Uncommon
Now: Your Cards worth 3 or less become Gilded
Was: Every Card in your Hand worth 3 or less becomes Gilded
Happy Hour
Common
Now: Each of your Clinging Cards Clings now. Then, if you still hold a Clinging Card, Glut 8: Discard 2 Cards you choose
Was: Each Clinging Card in your Hand Clings now. Then, if you hold a Clinging Card and are at Glut 8: Discard any 2 Cards you choose
House Rules
Rare
Now: Each player's lowest Card is worth as much as their highest this Round, yours included
Was: Every player's lowest Card is worth as much as their highest this Round, yours included
Indulgence
Common
Now: Lose 2 HP for each of your Clinging Cards: They Cling now, without Drawing
Was: Lose 2 HP for each Clinging Card in your Hand (never below 1): They Cling now, without Drawing
Kicker
Rare
Now: Turns into a copy of the last Joker you used this Round. Once used, it goes back to your pile as Kicker
Was: Turns into a copy of the last Joker you used this Round. Once that's used, it goes back to your pile as Kicker
Lounge Singer
Common
Now: Choose a Card worth 8 or less: It gains Avalanche, and you Manifest a Card 1 Rank above it
Was: Choose a Card worth 8 or less: It gains Avalanche, and you Manifest a Card of the next Rank up from it
Mixed Company
Common
Now: Heal 2 for each different Suit you hold
Was: Heal 2 per different Suit in your Hand
Musical Chairs
Common
Now: Each player passes a random Card to the next player
Was: Every player passes a random Card to the next player
Open Bar
Common
Now: Each Enemy Draws 2, you Draw 1
Was: Every Enemy Draws 2, you Draw 1
Open Tab
Common
Now: Gain $2. Raise 1: The Risen Card gains Clinging and "Clung: Gain $4"
Was: Gain $2. Raise 1: The Risen Card gains Clinging and "Clung: Earn $4"
Party Favour
Uncommon
Now: Give your highest Card to the Enemy with the lowest Total
Was: Give your highest Card to the Enemy with the lowest total
Reservation
Uncommon
Now: Limit 1. A Common relic you own counts twice this Round (not a rule relic). Raise 3: For the rest of the run instead
Was: Limit 1. A Common relic you own counts twice this Round, as if copied (not a rule relic). Raise 3: For the rest of the run instead
Ringer
Uncommon
Now: A Card you choose becomes Disguised as the top Discard's Rank. Raise 2: So does the first Risen Card
Was: A Card you choose becomes Disguised as the top Discard's Rank this Round (not the Gate Rank). Raise 2: So does the first Risen Card
Rough Night
Uncommon
Now: Lose 4 HP and Discard your highest Card. Glut 8: Discard your 3 highest Cards instead
Was: Lose 4 HP and Discard your highest Card. Glut 8: Discard your 3 highest Cards instead (never below 1 HP)
Same Again
Common
Now: Trap: The first time an Enemy Discards a Card 1 Rank below a Card you hold, that Card of yours is Dragged
Was: Trap: The first time an Enemy Discards a Card whose next Rank up you hold, a Card of that Rank leaves your Hand as an Avalanche drag
Second Wind
Common
Now: Heal 1 for each Card you hold (at most 4)
Was: Heal 1 HP per Card in your Hand (max 4)
Settle Up
Uncommon
Now: Discard a Card you choose. Lose $ equal to its Value ÷ 4
Was: Discard a Card you choose. Lose $ = its Value ÷ 4
Shaken Not Stirred
Rare
Now: Raise 2 to 5: Discard each Card of 1 Rank you choose. Glut 10: 2 Ranks you choose instead
Was: Raise 2 to 5: Discard every Card of 1 Rank you choose. Glut 10: 2 Ranks you choose instead
Smelling Salts
Uncommon
Now: Your lowest Card gains Clinging and "Clung: At the End of your Turn, Heal 1 for each time this Clung"
Was: Your lowest Card gains Clinging and "Clung: Heal 1 for each time this has Clung this Round, at the End of your Turn"
Sponger
Common
Now: Limit 1. Your lowest Card gains Clinging and "Clung: Each Enemy takes 4 damage"
Was: Limit 1. Your lowest Card gains Clinging and "Clung: Every Enemy takes 4"
Sweetener
Common
Now: Each Enemy takes 2 damage. Raise 1: 1 damage for each Card you've Drawn this Round instead, the Risen Card included (at most 8)
Was: Every Enemy takes 2. Raise 1: Every Enemy takes 1 for each Card you've Drawn this Round instead, the Risen Card included (at most 8)
Tapped Keg
Uncommon
Now: Choose a Clinging Card: It gains Shifted -6 for each time it has Clung, and again each time it Clings
Was: Choose a Clinging Card: It gains Shifted -6 for each time it has Clung this Round, and Shifted -6 again each time it Clings
Toast
Uncommon
Now: Each Enemy takes 2 damage for each Joker you've used this Turn, this one included
Was: Deal 2 damage to Enemies for each Joker you've used this Turn, this one included
Trade-Up
Uncommon
Now: Your Cards worth 10 gain Replace
Was: Every Card in your Hand worth 10 gains Replace
Wafer-Thin Mint
Rare
Now: Each Enemy takes 5 damage. Raise 1: Then, Glut 9: Discard your 3 highest Cards instead
Was: Every Enemy takes 5. Raise 1: Then, Glut 9: Discard your 3 highest Cards instead
Wager
Uncommon
Now: Limit 2. If you win this Round, gain $6 for each use. Raise 2: $20 for each use instead
Was: Limit 2. If you win this Round, gain $6 per use. Raise 2: $20 per use instead
Wet Floor
Common
Now: Your Cards of the top Discard's Rank gain Avalanche
Was: Every Card in your Hand of the top Discard's Rank gains Avalanche
Relic Updates
11 changed · 88 reworded · 1 renamed
Ballroom
RareChangedRenamed
Was Royal Box
Now: Your Jacks and Kings are Disguised as Queens
Was: Your Jacks and Kings count as Queens
Same rule as before: your Jacks and Kings count as Queens, and now show the Disguised keyword
Champagne Tower
UncommonChanged
Now: Your Clinging Cards have Avalanche. The Dragged Card also gains Avalanche for each time it Clung
Was: Your Clinging Cards also have Avalanche. When you Discard one, the Card it drags gains Avalanche too, and so on down the chain, once for each time it Clung this Round
Chandelier
RareChanged
Now: The first 2 Cards Dragged each Turn have Avalanche too
Was: When an Avalanche finds no Card of the next Rank up in your Hand, a Card you choose (not Anchored) becomes Disguised as that Rank and is dragged
Climbing Ivy
CommonChanged
Now: Whenever a Card Clings, your next-lowest Card below the Leeched Card gains Avalanche
Was: Whenever a Card Clings, a Card in your Hand 1 Rank below the Leeched Card gains Avalanche
Endless Appetite
UncommonChanged
Now: At the Start of each Round, a Fleeting 0 joins your Hand. At the End of your Turn, it Devours a Card of Rank equal to its Value or 1 more. Once it's your highest Card, it stops and gains Wild
Was: At the Start of each Round, a Fleeting, Anchored 0 joins your Hand. At the End of your Turn it Devours a playing Card of Rank equal to its Value or 1 more (the higher first). Once it's worth more than every other Card in your Hand, it stops, gains Wild and loses Anchored
Its 0 is no longer Anchored
Free Flow
UncommonChanged
Now: Your Avalanches Drag each Card of the next-highest Rank, not just one
Was: Avalanche drags every Card of the next Rank up, not just one
Hot Towel
UncommonChanged
Now: For each 4 HP you Heal in a Turn, your Middle Card gains Avalanche
Was: Whenever you Heal 4 or more at once, your Middle Card gains Avalanche
Ice Cubes
UncommonChanged
Now: Each Turn, the highest Card of your first Multi-Discard gains Avalanche
Was: On every other Turn, starting with your first, each Card you Multi-Discard gains Avalanche
Parlay
UncommonChanged
Now: Whenever you Raise 2 or more, your 2nd-highest Card gains Avalanche
Was: Whenever you Raise 2 or more, a Card 1 Rank below your highest Card gains Avalanche
Suit and Tie
UncommonChanged
Now: Your Avalanches Drag your highest Card of the Discarded Card's Suit instead
Was: Your Avalanches drag a random Card of the Discarded Card's Suit instead of a Card of the next Rank up
Wobbly Table
UncommonChanged
Now: Your Avalanches Drag your 2 next-highest Cards instead of 1
Was: Avalanche can drag a Card up to 2 Ranks higher, the higher first
67
Common
Now: Whenever your Hand goes from exactly 6 Cards to 7, or 7 to 6, each Enemy takes 4 damage and you Heal 4
Was: Whenever your Hand goes from exactly 6 Cards to 7, or 7 to 6, every Enemy takes 4 and you Heal 4
Back Room
Rare
Now: Whenever you Raise, for each 2 Risen Cards, the next Joker in your pile joins your Hand awake
Was: Whenever you Raise, for every 2 Risen Cards, the next Joker in your pile comes to your Hand awake
Bar Counter
Common
Now: Whenever a Card is Dragged, your next Raise this Round Draws 1 fewer (at most 2 saved)
Was: Whenever an Avalanche drags a Card, your next Raise this Round Draws 1 fewer Card (at most 2 saved)
Bartender's Eye
Common
Now: When Show is called, you see each Total before you choose a Drink
Was: When Show is called, you see every total before you choose a Drink
Battle Scars
Uncommon
Now: Whenever you lose 10 or more HP at once, Max HP +2
Was: Each time you lose 10 or more HP at once, Max HP +2
Belly Up
Common
Now: Discarding a Card with Fed 2 or more counts as a Match
Was: Discarding a Card that has Devoured 2 or more Cards counts as a Match
Bleeding Heart
Common
Now: Whenever you Discard a Heart, Heal 2
Was: Each Heart you Discard Heals 2 HP
Blood Money
Uncommon
Now: Whenever you gain money, each Enemy takes half that much damage (rounded up)
Was: Whenever you earn money, every Enemy takes half that much damage (rounded up)
Body Double
Uncommon
Now: Glut 5: When you Replace a Card, the Enemy with the fewest Cards Draws the Stand-in instead of you (once each Turn)
Was: Glut 5: Once per Turn, when you Replace a Card, the Enemy with the fewest Cards Draws the Stand-in instead of you
Bone Marrow
Uncommon
Now: Whenever you Devour, Heal 4
Was: Whenever 1 of your Cards Devours another, Heal 4
Brass Knuckles
Common
Now: Whenever an Enemy Matches, it takes 2 damage
Was: Each time an Enemy Matches, it takes 2 damage
Broken Bottles
Common
Now: Whenever you Discard 3 or more Cards in 1 Turn, each Enemy takes 8 damage
Was: Whenever you Discard 3 or more Cards in 1 Turn, every Enemy takes 8
Buffet
Uncommon
Now: Glut 5: When you Draw in your Trade, look at the top 2 Cards: Keep 1; the other goes to the bottom
Was: Glut 5: When you Draw from the Draw pile in your Trade, look at the top 2 Cards instead: Keep 1 and put the other on the bottom
Candlelit Table
Rare
Now: Whenever you Heal, each Enemy takes half that much damage (rounded up)
Was: Whenever you Heal, every Enemy takes half that much, rounded up
Card Shark
Common
Now: Whenever you Draw a Face Card, a random Enemy takes 2 damage
Was: Each Face Card you Draw deals 2 damage to a random Enemy
Carving Station
Uncommon
Now: Whenever you Devour, each Enemy takes 4 damage
Was: Whenever 1 of your Cards Devours another, every Enemy takes 4
Cigar Cutter
Common
Now: Whenever you Discard a Spade, a random Enemy takes 3 damage
Was: Each Spade you Discard deals 3 damage to a random Enemy
Cigar Humidor
Rare
Now: Whenever a Card Clings, Glut 5: Each Enemy takes 1 damage for each Card you hold beyond 5
Was: Whenever a Card Clings, Glut 5: Every Enemy takes 1 for each Card you hold beyond 5
Clean Hands
Uncommon
Now: Whenever you win a Round without exchanging, gain $20
Was: Earn $20 when you win a Round without exchanging
Clink
Common
Now: Heal 2 for each Card you Match
Was: Heal 2 HP for every Card you Match
Cold Deck
Uncommon
Now: Whenever you Raise, Manifest a Card before the Risen Cards are Drawn
Was: Each time you Raise, Manifest a Card before the Risen Cards are Drawn
Counter Punch
Uncommon
Now: Whenever you win a Show you didn't call, each Enemy takes 10 damage
Was: Win a Show you didn't call → 10 damage to every Enemy
Couples Night
Common
Now: Whenever you Discard a pair or more, Heal 3. 3 or more of a kind: Each Enemy also takes 5 damage
Was: Discarding a pair or more Heals 3 HP. 3 or more of a kind also deal 5 damage to all Enemies
Cover Charge
Common
Now: Whenever you exchange, a random Enemy Draws 1
Was: Each time you exchange, a random Enemy Draws 1
Dedication
Common
Now: Each Round, a random Rank is featured. Whenever you Discard a Card of it, gain $4
Was: Each Round a random Rank is featured. Earn $4 each time you Discard it
Deep Pockets
Common
Now: Gain $1 for each 2 Cards you Draw in a Round
Was: Every 2nd Card you Draw each Round earns $1
Diamond Cufflinks
Common
Now: Whenever you Discard a Diamond, gain $2
Was: Each Diamond you Discard earns $2
Doggy Bag
Uncommon
Now: A Fed Card can be exchanged as if it were the Gate Rank. The Joker arrives awake
Was: A Card that has Devoured can be exchanged as if it were the Gate Rank, and the Joker arrives awake
Domino Mask
Uncommon
Now: When a Card Clings, the Leeched Card may become Disguised as the Rank of a Card you choose (once each Turn)
Was: Once per Turn, when a Card Clings, the Leeched Card may count as the Rank of a Card you choose this Round (not the Gate Rank; its Value stays)
Donation Box
Common
Now: Whenever you Heal during a Round, gain $1
Was: Whenever you Heal during a Round, earn $1
Dregs
Rare
Now: Each Card you Draw gains Shifted -4 (not when dealt)
Was: Each Card you Draw gains Shifted -4 (not the Cards you're dealt)
Dressing Room
Common
Now: Whenever you exchange, your highest Card without Replace gains Replace
Was: Each time you exchange, your highest Card without Replace gains Replace
Fence
Common
Now: Whenever you Replace a Card other than a Face Card, gain $5
Was: Whenever you Replace a Card that isn't a Face Card, earn $5
First Aid Kit
Uncommon
Now: Whenever you win a Round, Heal 10
Was: Heal 10 HP when you win a Round
Food Fight
Rare
Now: The first time each Turn you Discard your 3rd Card, Glut 7: Each Enemy Draws 3
Was: The first time each Turn you've Discarded 3 Cards, Glut 7 (before that Discard): Every Enemy Draws 3
Garnish
Uncommon
Now: Whenever you Discard 3 of a kind or more, 1 other Card you choose goes too. Glut 5: A pair is enough
Was: Whenever you Discard 3 of a kind or more, 1 other Card you choose goes with it. Glut 5 (before the Discard): A pair is enough
Glass Cannon
Legendary
Now: Max HP becomes 1 and you can't lose HP. Show Limit +20. Lose the run if you lose a Round
Was: Max HP becomes 1 and you can't lose HP. Show threshold +20. Lose the run if you lose a Round
Gold Rush
Uncommon
Now: Whenever a Card is Dragged, your lowest Card that isn't Gilded becomes Gilded (once each Turn)
Was: Whenever an Avalanche drags a Card, the lowest Card in your Hand that isn't Gilded becomes Gilded (once per Turn)
Gold Tooth
Common
Now: At the End of each Round, gain $8. Your Ante is doubled
Was: +$8 a Round, but your Ante is doubled
Haze
Uncommon
Now: When you Discard while an Enemy holds 3 or fewer Cards, 1 of your Discarded Cards joins its Hand instead (once for each Enemy each Round)
Was: When you Discard while an Enemy has 3 or fewer Cards, 1 of your Discarded Cards goes into their Hand instead (once per Enemy each Round)
Heckler
Common
Now: Whenever an Enemy's Show goes wrong, gain $10
Was: Earn $10 whenever an Enemy's Show goes wrong
House Doctor
Common
Now: Whenever you Discard a Face Card, Heal 2
Was: Each Face Card you Discard Heals 2
Ice Pack
Common
Now: Whenever a Card is Dragged, Heal 2
Was: Whenever an Avalanche drags a Card, Heal 2
Interest
Common
Now: At the End of each Round, gain $1 for each $5 you hold (at most $5)
Was: At the End of each Round, earn $1 for every $5 you hold (max $5)
Joker's Wild
Uncommon
Now: At a Show you win, each Enemy takes 8 damage for each Joker you hold
Was: Each Joker in your Hand at a Show you win deals 8 damage to every Enemy
King's Favour
Uncommon
Now: At any Show, your Kings count 0, and each Enemy takes 4 damage for each of them
Was: At any Show your Kings count 0, and each one deals 4 damage to every Enemy
Last Call
Rare
Now: When you Discard a Clinging Card, after your Draw or Take, Discard a Card you choose for each time it Clung (at most 3; not Anchored or Haunted)
Was: When you Discard a Clinging Card, after your Draw or take, also Discard a Card you choose for each time it Clung this Round (at most 3; not Anchored or Haunted Cards)
Last Word
Uncommon
Now: Call Show holding 2 or fewer Cards: Each Enemy takes 15 damage
Was: Call Show holding 2 or fewer Cards: Deal 15 damage to all Enemies
Lazy Susan
Uncommon
Now: At the Start of your Turn, Glut 4: You may swap a Card you choose with 1 of the top 3 Discards
Was: At the Start of your Turn, Glut 4: You may swap a Card you choose with 1 of the top 3 Cards of the Discard pile
Leftovers
Uncommon
Now: Glut 7: Your Dragged Cards join the Hand of the Enemy with the most HP instead of the Discard pile (losing Avalanche)
Was: Glut 7: Cards your Avalanches drag go into the Hand of the Enemy with the most HP instead of the Discard pile (they lose Avalanche)
Lockpick
Rare
Now: Once each Round, before you exchange, Pick Lock: The Rank of a Card you choose becomes the Gate Rank
Was: Once per Round on your Turn, before you exchange any gate Cards, Pick Lock: The Rank of a Card you choose becomes the Gate Rank
Love Knot
Common
Now: Whenever you Match, 1 of your Clinging Cards Clings at the End of this Turn without Drawing (it still counts as Clung)
Was: Whenever you Match, 1 of your Clinging Cards Clings without Drawing at the End of this Turn (it still counts as having Clung)
Lucky Coin
Common
Now: At the End of each Round, gain $2
Was: +$2 per Round
Moonlight
Uncommon
Now: Your Clinging Cards are Negative. Whenever one Clings, it gains Split 3
Was: Your Clinging Cards are Negative. Each time one Clings, it gains Split 3
Night Club
Common
Now: Whenever you Discard a Club, a random Enemy Draws 1
Was: Each Club you Discard makes a random Enemy Draw 1
Not So Fast
Rare
Now: When an Enemy calls Show, your Cards of your highest Rank count 0
Was: When an Enemy calls Show, every Card you hold of your highest Rank counts 0
Overdue Tab
Common
Now: When you Discard a Clinging Card, each Enemy takes 4 damage for each time it Clung
Was: When you Discard a Clinging Card, every Enemy takes 4 for each time it Clung this Round
Paperweight
Rare
Now: At the Start of each Round, a Fleeting, Negative copy of a random 4 from your deck joins your Hand. Whenever you Draw a Card, it gains Shifted -1
Was: At the Start of each Round, you get a Fleeting, Negative copy of a random 4 from your deck. Each time you Draw a Card, the copy gains Shifted -1
Pearl Diver
Rare
Now: Whenever you Match, each Enemy Draws 1 for each Clung Card you hold
Was: Whenever you Match, every Enemy Draws 1 for each Clung Card you hold
Peephole
Uncommon
Now: You can see the top Card of the Draw pile. Once each Turn, you may send it to the bottom
Was: You can see the top Card of the Draw pile, and once per Turn send it to the bottom
Pickpocket
Common
Now: Whenever you take the top Discard, gain $2
Was: Each time you take the top of the Discard pile, earn $2
Piggy Bank
Common
Now: At the End of each Round, gain $4. The first time you spend money at a later Lounge visit, it breaks
Was: +$4 at the End of each Round. The first time you spend money at a later Lounge visit, it breaks
Private Booth
Rare
Now: At the End of your Turn, if you hold 2 or more Clinging Cards, Scry that many plus 1 before choosing which Cling
Was: At the End of your Turn, if you hold 2 or more Clinging Cards, Scry X+1 before you choose which Cling (X = your Clinging Cards)
Quick Change
Uncommon
Now: Whenever a Card is Dragged, your highest Card without Replace gains Replace
Was: Whenever an Avalanche drags a Card, your highest Card without Replace gains Replace
Quick Pour
Common
Now: Each Card you Replace at the End of your Turn makes your next Raise this Round Draw 1 fewer (at most 2 saved)
Was: Each Card you Replace at the End of your Turn makes your next Raise this Round Draw 1 fewer Card (at most 2 saved)
Rake
Uncommon
Now: Whenever you Raise, each Enemy takes 3 damage for each Risen Card
Was: Whenever you Raise, every Enemy takes 3 for each Risen Card
Rumour Mill
Uncommon
Now: At the Start of each Round, a random Card you hold becomes Contagious
Was: At the Start of each Round, a random Card in your Hand becomes Contagious
Salt Cellar
Common
Now: Whenever you Match, the Enemy with the most HP takes 3 damage. Glut 5: The Card you Matched onto joins its Hand instead
Was: Whenever you Match, the Enemy with the most HP takes 3. Glut 5: The Card you Matched onto goes into that Enemy's Hand instead
Separate Checks
Uncommon
Now: When you Discard a Clinging Card, 1 Card you choose gains Replace, plus 1 for each time it Clung (at most 3)
Was: When you Discard a Clinging Card, Cards you choose gain Replace: 1, plus 1 for each time it Clung this Round (at most 3)
Shift Change
Uncommon
Now: When a Card is Replaced, look at the top 3 Cards of the Draw pile: Keep 1 as the Stand-in; the rest go to the bottom
Was: When a Card is Replaced, look at the top 3 Cards of the Draw pile: 1 is the Stand-in, the others go to the bottom in random order
Silver Tongue
Uncommon
Now: When you'd lose HP at a Show, you may pay $1 for each 3 HP instead
Was: When you'd lose HP at a Show, you may pay $1 per 3 HP instead
Smoking Jacket
Rare
Now: At the End of your Turn, Glut 7: 1 of your Clinging Cards makes you Discard your highest Card instead of Drawing (it still counts as Clung)
Was: At the End of your Turn, Glut 7: 1 of your Clinging Cards makes you Discard your highest Card instead of Drawing (it still counts as having Clung)
Soft Shoe
Uncommon
Now: Discarding a Card, or a group of 1 Rank, exactly 1 Rank below the top Discard may count as a Match
Was: Discarding a Card, or a group of 1 Rank, exactly 1 Rank lower than the top of the Discard pile counts as a Match (optional)
Steady Hands
Common
Now: Your Total counts 1 less (never below 0)
Was: Your total counts 1 less (never below 0)
Stomach Lining
Common
Now: Your Fed Cards count double their Fed toward Glut
Was: A Card that has Devoured counts as double its Fed toward Glut
Sweetmeat Tray
Common
Now: Whenever you Replace a Card, Heal 2. Glut 7: Another Card of its Rank leaves with it instead (1 Stand-in for both)
Was: Whenever you Replace a Card, Heal 2. Glut 7: Another Card of its Rank is Replaced with it instead (they leave as a pair, so 1 Stand-in)
Swizzle Stick
Common
Now: When you Discard a Card that Clung 2 or more times, Manifest a Card before you Draw
Was: When you Discard a Clung 2 Card, if you then Draw from the Draw pile, Manifest a Card first
The Usual
Uncommon
Now: Choose a Rank when you buy this. Whenever you Discard a Card of that Rank, each Enemy takes 2 damage
Was: Choose a Rank when you buy this. Each Card of that Rank you Discard deals 2 damage to every Enemy
Tip Jar
Common
Now: Gain $1 for each Card you Match
Was: Earn $1 for every Card you Match
Top Shelf
Uncommon
Now: Whenever a King is Dragged, Discard another Card you choose
Was: Whenever an Avalanche drags a King, Discard another Card you choose
Toppled Tray
Common
Now: Whenever a Face Card is Dragged, each Enemy takes 4 damage
Was: Whenever an Avalanche drags a Face Card, every Enemy takes 4
Torn Receipt
Common
Now: When you Discard or Replace a single Card worth less than its printed Value, your next Draw gains Shifted by the difference
Was: When you Discard or Replace a single Card worth less than its printed Value, the Card you Draw for it gains Shifted by the same amount
Trumps
Uncommon
Now: Each Round, 1 Suit is trumps. Whenever you Discard a trump Card, each Enemy takes 1 damage
Was: Each Round 1 Suit is trumps. Each trump Card you Discard deals 1 damage to every Enemy
Unbuckled
Common
Now: At the End of your Turn, if you began it at Glut 7 and now hold 6 or fewer Cards, gain $4
Was: At the End of your Turn, if you began it at Glut 7 and now hold 6 or fewer Cards, earn $4
Velvet Rope
Common
Now: A Stand-in or Leeched Card of the Gate Rank, or a Natural Joker, is exchanged at once. The Joker arrives awake
Was: A Stand-in or Leeched Card that's the Gate Rank or a Natural Joker is exchanged at once for the next Joker in your pile, which arrives awake
Waiting Game
Uncommon
Now: Whenever you Discard a single Card when you could have Multi-Discarded, each Enemy takes 7 damage
Was: Whenever you Discard a single Card while a Multi-Discard was possible, every Enemy takes 7 damage (Natural Jokers don't count toward it)
Wallflower
Common
Now: Your Total counts 1 less for each time your Cards have Clung this Round (never below 0)
Was: Your total counts 1 less for each time each Card you hold has Clung this Round, never below 0
Whale
Rare
Now: Each Raise Draws 1 fewer Card
Was: Every Raise Draws 1 fewer Card
Interface
Avalanche Cards show "Drags …" on the Card
Choices with many buttons (like picking a Rank) lay out 7 to a row