Bizarre Lounge 0.0.4b
hotfix

Bizarre Lounge

Version 0.0.4b
November 7, 2026

General Updates

Avalanche

  • Avalanche now Drags your next-highest Card: the nearest Rank above it that you hold, not just the very next Rank. Your highest Card Drags nothing
  • Several Cards of that Rank? You choose which one goes
  • Every Card with Avalanche shows what it would Drag, along its bottom edge: Drags 9♠
  • New keyword Drag (hold Alt over Avalanche): a Card Discarded as a result of an Avalanche
  • Drags count as Discards: Broken Bottles, Food Fight and Corkage see them
  • Most Avalanche items changed to fit (see Jokers and Relics). Royal Box is now Ballroom

Rules

  • 67: your Discard is its own step. Going 8 → 6 (a 2-Card Multi-Discard) → 7 (the Draw) now triggers it; 7 → 5 → 6 doesn't
  • A Multi-Discard counts every Card, Match or not
  • An Enemy's Replace now plays as its own beat after its Discard, so you can see it
  • Poverty (curse): Gain $10 less each Round (was $5)

Wording

  • Every item now uses the same words for the same thing: damage is always "takes 4 damage", triggers start "Whenever", it's "each", "Heal 3", "gain $2"
  • Texts are shorter: one name per idea (straight, Total, the top Discard, the Gate Rank), "your Cards" instead of "each Card in your Hand"
  • Keywords: Disguised says "never the Gate Rank" so items don't have to; new keyword Playing Card; Heal is no longer a keyword

Joker Updates

6 changed · 52 reworded · 0 renamed

Bar Crawl

UncommonChanged
  • Now: Your 2nd-highest Card gains Avalanche
  • Was: Cards 2 Ranks below your highest Rank gain Avalanche
  • Now $4

Corner Booth

CommonChanged
  • Now: Your Middle Card gains Avalanche. Raise 1: The next Card worth more than it gains Avalanche too
  • Was: Your Middle Card gains Avalanche. Raise 1: A Card 1 Rank above your Middle Card gains Avalanche too

Dinner Jacket

UncommonChanged
  • Now: Your Middle Card gains Avalanche, and a Card you choose becomes Disguised as a Rank you choose
  • Was: Your Middle Card gains Avalanche, and a Card you choose becomes Disguised as the Rank just above it

House Special

UncommonChanged
  • Now: A Card you choose gains Avalanche
  • Was: A Card you choose becomes Wild and gains Avalanche this Round. Its Avalanche treats it as a random Rank (not the Gate Rank)
  • No longer makes the Card Wild. Now $5

Lights Out

RareChanged
  • Now: Your highest Card becomes Contagious, and your 2nd- and 3rd-highest Cards gain Avalanche
  • Was: Your highest Card becomes Contagious, and every Card 1 Rank below it gains Avalanche

Magnum

RareChanged
  • Now: Each Card of your longest straight gains Avalanche. Glut 11: Each of your Cards instead
  • Was: Every Card of your longest straight gains Avalanche. Glut 10: Every Card in your Hand of a Rank in that straight gains Avalanche instead

All In

Rare
  • Now: Draw Cards one at a time, as many as you like; each Enemy takes 8 damage for each Card Drawn
  • Was: Draw Cards one at a time, as many as you like; every Enemy takes 8 per Card Drawn

Another Round

Common
  • Now: The lowest Card of your longest straight gains Avalanche. Glut 7: Its 2 lowest Cards instead
  • Was: The lowest Card of your longest run of consecutive Ranks gains Avalanche. Glut 7: The 2 lowest Cards of it instead

Back Door

Rare
  • Now: Limit 1. Exchange a Card you choose for the next Joker in your pile. Glut 8: 2 Cards instead
  • Was: Limit 1. Exchange a playing Card you choose for the next Joker in your pile. Glut 8: 2 Cards instead

Bad Beat

Uncommon
  • Now: The Enemy with the most HP takes 8 damage. Raise 5: It takes damage equal to your Total instead (at most 50)
  • Was: The Enemy with the most HP takes 8. Raise 5: It takes damage equal to your total instead (at most 50)

Bar Brawl

Uncommon
  • Now: Each Enemy takes 2 damage, plus 2 for each time you've used it this Round. A Fleeting copy joins your pile
  • Was: Deal 2 damage to Enemies, 2 more for each time you've used it this Round. A Fleeting copy joins the Joker pile

Bar Fight

Rare
  • Now: Lose half your HP: Each Enemy takes that much damage. It sleeps 5 Turns when it arrives
  • Was: Lose half your HP: Every Enemy takes that much. It sleeps 5 Turns when it arrives

Barred

Common
  • Now: Choose an Enemy: This Round, whenever it Draws a Card, it takes 2 damage
  • Was: Choose an Enemy: This Round, it takes 2 each time it Draws a Card

Bouncer

Uncommon
  • Now: A random Enemy takes 10 damage
  • Was: Deal 10 damage to a random Enemy

Broken Glass

Uncommon
  • Now: Each Enemy takes 1 damage for each 4 Cards in the Discard pile (at most 8)
  • Was: Deal 1 damage to Enemies per 4 Cards in the Discard pile (max 8)

Bus the Table

Uncommon
  • Now: Choose a Card: Each Card of its Suit leaves your Hand, then Draw that many minus 1
  • Was: Choose a Card: Every Card of its Suit leaves your Hand, then Draw that many minus 1

Cancelled Tab

Common
  • Now: A Clinging Card you choose is worth 0 this Round. Glut 7: Each of them instead
  • Was: A Clinging Card in your Hand is worth 0 this Round. Glut 7: Every Clinging Card in your Hand instead

Carving Knife

Common
  • Now: The Enemy with the most HP takes 6 damage. Glut 7: Each other Enemy takes 5 damage too
  • Was: The Enemy with the most HP takes 6. Glut 7: Every other Enemy takes 5 too

Chip Leader

Uncommon
  • Now: Raise 2. Then, Glut 8: Each Enemy Draws 4
  • Was: Raise 2. Then, Glut 8: Every Enemy Draws 4

Coat Check

Uncommon
  • Now: Exchange a Card with Replace as if it were the Gate Rank
  • Was: Exchange a Card with Replace in your Hand as if it were the Gate Rank

Coin Purse

Common
  • Now: Gain $2. This Round, whenever a Card Clings, gain $2 (at most $6)
  • Was: Gain $2. This Round, each time a Card Clings, earn $2 (at most $6)

Cold Shoulder

Common
  • Now: Each Enemy takes 3 damage
  • Was: Deal 3 damage to every Enemy

Crystal Decanters

Uncommon
  • Now: This Turn, you may exchange 1 Card worth 10 as if it were the Gate Rank. Glut 8: Up to 2 instead
  • Was: This Turn you may exchange 1 Card worth 10 as if it were a gate Card. Glut 8: Up to 2 instead

Curtain Call

Uncommon
  • Now: Each Enemy takes 3 damage for each Card Replaced this Round
  • Was: Every Enemy takes 3 for each Card Replaced this Round, yours and theirs

Doorman

Common
  • Now: Trap: The first Enemy to Match this Round takes 1 damage for each Card you hold when it springs
  • Was: Trap: The first Enemy to Match this Round takes 1 for each Card in your Hand when it springs

Double Date

Uncommon
  • Now: This Turn, up to 2 Cards with Replace may join your Discard, whatever their Rank
  • Was: This Turn, 2 more Cards with Replace can join your Discard, whatever their Rank (a mixed group can't Match)

Eavesdrop

Common
  • Now: Look at the top 3 Discards: Put 1 back; the rest go on top of the Draw pile in random order
  • Was: Look at the top 3 of the Discard pile: Put 1 back on the Discard pile, the rest go on top of the Draw pile in a random order

Eighty-Six

Rare
  • Now: Choose a Card: Each Card of its Rank in each Hand is Discarded
  • Was: Choose a Card: Every Card of its Rank in every Hand is Discarded

Fine Print

Uncommon
  • Now: Each Enemy takes 4 damage. Raise 1: The Risen Card gains Clinging and "Clung: Each Enemy takes 4 damage for each time this Clung"
  • Was: Every Enemy takes 4. Raise 1: The Risen Card gains Clinging and "Clung: Every Enemy takes 4 for each time this has Clung this Round"

Flambé

Uncommon
  • Now: Draw a Card. Each Enemy takes damage equal to its Value
  • Was: Draw a Card and deal its Value in damage to Enemies

Garter

Uncommon
  • Now: Trap: The first Enemy whose Hand drops to 3 Cards takes 5 damage. Raise 1: Also Exile a Card of yours under the Trap; that Enemy gets it
  • Was: Trap: The first Enemy whose Hand drops to 3 Cards takes 5. Raise 1: Also Exile a Card from your Hand under the trap; the Enemy who springs it gets that Card

Gold Leaf

Uncommon
  • Now: Your Cards worth 3 or less become Gilded
  • Was: Every Card in your Hand worth 3 or less becomes Gilded

Happy Hour

Common
  • Now: Each of your Clinging Cards Clings now. Then, if you still hold a Clinging Card, Glut 8: Discard 2 Cards you choose
  • Was: Each Clinging Card in your Hand Clings now. Then, if you hold a Clinging Card and are at Glut 8: Discard any 2 Cards you choose

House Rules

Rare
  • Now: Each player's lowest Card is worth as much as their highest this Round, yours included
  • Was: Every player's lowest Card is worth as much as their highest this Round, yours included

Indulgence

Common
  • Now: Lose 2 HP for each of your Clinging Cards: They Cling now, without Drawing
  • Was: Lose 2 HP for each Clinging Card in your Hand (never below 1): They Cling now, without Drawing

Kicker

Rare
  • Now: Turns into a copy of the last Joker you used this Round. Once used, it goes back to your pile as Kicker
  • Was: Turns into a copy of the last Joker you used this Round. Once that's used, it goes back to your pile as Kicker

Lounge Singer

Common
  • Now: Choose a Card worth 8 or less: It gains Avalanche, and you Manifest a Card 1 Rank above it
  • Was: Choose a Card worth 8 or less: It gains Avalanche, and you Manifest a Card of the next Rank up from it

Mixed Company

Common
  • Now: Heal 2 for each different Suit you hold
  • Was: Heal 2 per different Suit in your Hand

Musical Chairs

Common
  • Now: Each player passes a random Card to the next player
  • Was: Every player passes a random Card to the next player

Open Bar

Common
  • Now: Each Enemy Draws 2, you Draw 1
  • Was: Every Enemy Draws 2, you Draw 1

Open Tab

Common
  • Now: Gain $2. Raise 1: The Risen Card gains Clinging and "Clung: Gain $4"
  • Was: Gain $2. Raise 1: The Risen Card gains Clinging and "Clung: Earn $4"

Party Favour

Uncommon
  • Now: Give your highest Card to the Enemy with the lowest Total
  • Was: Give your highest Card to the Enemy with the lowest total

Reservation

Uncommon
  • Now: Limit 1. A Common relic you own counts twice this Round (not a rule relic). Raise 3: For the rest of the run instead
  • Was: Limit 1. A Common relic you own counts twice this Round, as if copied (not a rule relic). Raise 3: For the rest of the run instead

Ringer

Uncommon
  • Now: A Card you choose becomes Disguised as the top Discard's Rank. Raise 2: So does the first Risen Card
  • Was: A Card you choose becomes Disguised as the top Discard's Rank this Round (not the Gate Rank). Raise 2: So does the first Risen Card

Rough Night

Uncommon
  • Now: Lose 4 HP and Discard your highest Card. Glut 8: Discard your 3 highest Cards instead
  • Was: Lose 4 HP and Discard your highest Card. Glut 8: Discard your 3 highest Cards instead (never below 1 HP)

Same Again

Common
  • Now: Trap: The first time an Enemy Discards a Card 1 Rank below a Card you hold, that Card of yours is Dragged
  • Was: Trap: The first time an Enemy Discards a Card whose next Rank up you hold, a Card of that Rank leaves your Hand as an Avalanche drag

Second Wind

Common
  • Now: Heal 1 for each Card you hold (at most 4)
  • Was: Heal 1 HP per Card in your Hand (max 4)

Settle Up

Uncommon
  • Now: Discard a Card you choose. Lose $ equal to its Value ÷ 4
  • Was: Discard a Card you choose. Lose $ = its Value ÷ 4

Shaken Not Stirred

Rare
  • Now: Raise 2 to 5: Discard each Card of 1 Rank you choose. Glut 10: 2 Ranks you choose instead
  • Was: Raise 2 to 5: Discard every Card of 1 Rank you choose. Glut 10: 2 Ranks you choose instead

Smelling Salts

Uncommon
  • Now: Your lowest Card gains Clinging and "Clung: At the End of your Turn, Heal 1 for each time this Clung"
  • Was: Your lowest Card gains Clinging and "Clung: Heal 1 for each time this has Clung this Round, at the End of your Turn"

Sponger

Common
  • Now: Limit 1. Your lowest Card gains Clinging and "Clung: Each Enemy takes 4 damage"
  • Was: Limit 1. Your lowest Card gains Clinging and "Clung: Every Enemy takes 4"

Sweetener

Common
  • Now: Each Enemy takes 2 damage. Raise 1: 1 damage for each Card you've Drawn this Round instead, the Risen Card included (at most 8)
  • Was: Every Enemy takes 2. Raise 1: Every Enemy takes 1 for each Card you've Drawn this Round instead, the Risen Card included (at most 8)

Tapped Keg

Uncommon
  • Now: Choose a Clinging Card: It gains Shifted -6 for each time it has Clung, and again each time it Clings
  • Was: Choose a Clinging Card: It gains Shifted -6 for each time it has Clung this Round, and Shifted -6 again each time it Clings

Toast

Uncommon
  • Now: Each Enemy takes 2 damage for each Joker you've used this Turn, this one included
  • Was: Deal 2 damage to Enemies for each Joker you've used this Turn, this one included

Trade-Up

Uncommon
  • Now: Your Cards worth 10 gain Replace
  • Was: Every Card in your Hand worth 10 gains Replace

Wafer-Thin Mint

Rare
  • Now: Each Enemy takes 5 damage. Raise 1: Then, Glut 9: Discard your 3 highest Cards instead
  • Was: Every Enemy takes 5. Raise 1: Then, Glut 9: Discard your 3 highest Cards instead

Wager

Uncommon
  • Now: Limit 2. If you win this Round, gain $6 for each use. Raise 2: $20 for each use instead
  • Was: Limit 2. If you win this Round, gain $6 per use. Raise 2: $20 per use instead

Wet Floor

Common
  • Now: Your Cards of the top Discard's Rank gain Avalanche
  • Was: Every Card in your Hand of the top Discard's Rank gains Avalanche

Relic Updates

11 changed · 88 reworded · 1 renamed

Ballroom

RareChangedRenamed
  • Was Royal Box
  • Now: Your Jacks and Kings are Disguised as Queens
  • Was: Your Jacks and Kings count as Queens
  • Same rule as before: your Jacks and Kings count as Queens, and now show the Disguised keyword

Champagne Tower

UncommonChanged
  • Now: Your Clinging Cards have Avalanche. The Dragged Card also gains Avalanche for each time it Clung
  • Was: Your Clinging Cards also have Avalanche. When you Discard one, the Card it drags gains Avalanche too, and so on down the chain, once for each time it Clung this Round

Chandelier

RareChanged
  • Now: The first 2 Cards Dragged each Turn have Avalanche too
  • Was: When an Avalanche finds no Card of the next Rank up in your Hand, a Card you choose (not Anchored) becomes Disguised as that Rank and is dragged

Climbing Ivy

CommonChanged
  • Now: Whenever a Card Clings, your next-lowest Card below the Leeched Card gains Avalanche
  • Was: Whenever a Card Clings, a Card in your Hand 1 Rank below the Leeched Card gains Avalanche

Endless Appetite

UncommonChanged
  • Now: At the Start of each Round, a Fleeting 0 joins your Hand. At the End of your Turn, it Devours a Card of Rank equal to its Value or 1 more. Once it's your highest Card, it stops and gains Wild
  • Was: At the Start of each Round, a Fleeting, Anchored 0 joins your Hand. At the End of your Turn it Devours a playing Card of Rank equal to its Value or 1 more (the higher first). Once it's worth more than every other Card in your Hand, it stops, gains Wild and loses Anchored
  • Its 0 is no longer Anchored

Free Flow

UncommonChanged
  • Now: Your Avalanches Drag each Card of the next-highest Rank, not just one
  • Was: Avalanche drags every Card of the next Rank up, not just one

Hot Towel

UncommonChanged
  • Now: For each 4 HP you Heal in a Turn, your Middle Card gains Avalanche
  • Was: Whenever you Heal 4 or more at once, your Middle Card gains Avalanche

Ice Cubes

UncommonChanged
  • Now: Each Turn, the highest Card of your first Multi-Discard gains Avalanche
  • Was: On every other Turn, starting with your first, each Card you Multi-Discard gains Avalanche

Parlay

UncommonChanged
  • Now: Whenever you Raise 2 or more, your 2nd-highest Card gains Avalanche
  • Was: Whenever you Raise 2 or more, a Card 1 Rank below your highest Card gains Avalanche

Suit and Tie

UncommonChanged
  • Now: Your Avalanches Drag your highest Card of the Discarded Card's Suit instead
  • Was: Your Avalanches drag a random Card of the Discarded Card's Suit instead of a Card of the next Rank up

Wobbly Table

UncommonChanged
  • Now: Your Avalanches Drag your 2 next-highest Cards instead of 1
  • Was: Avalanche can drag a Card up to 2 Ranks higher, the higher first

67

Common
  • Now: Whenever your Hand goes from exactly 6 Cards to 7, or 7 to 6, each Enemy takes 4 damage and you Heal 4
  • Was: Whenever your Hand goes from exactly 6 Cards to 7, or 7 to 6, every Enemy takes 4 and you Heal 4

Back Room

Rare
  • Now: Whenever you Raise, for each 2 Risen Cards, the next Joker in your pile joins your Hand awake
  • Was: Whenever you Raise, for every 2 Risen Cards, the next Joker in your pile comes to your Hand awake

Bar Counter

Common
  • Now: Whenever a Card is Dragged, your next Raise this Round Draws 1 fewer (at most 2 saved)
  • Was: Whenever an Avalanche drags a Card, your next Raise this Round Draws 1 fewer Card (at most 2 saved)

Bartender's Eye

Common
  • Now: When Show is called, you see each Total before you choose a Drink
  • Was: When Show is called, you see every total before you choose a Drink

Battle Scars

Uncommon
  • Now: Whenever you lose 10 or more HP at once, Max HP +2
  • Was: Each time you lose 10 or more HP at once, Max HP +2

Belly Up

Common
  • Now: Discarding a Card with Fed 2 or more counts as a Match
  • Was: Discarding a Card that has Devoured 2 or more Cards counts as a Match

Bleeding Heart

Common
  • Now: Whenever you Discard a Heart, Heal 2
  • Was: Each Heart you Discard Heals 2 HP

Blood Money

Uncommon
  • Now: Whenever you gain money, each Enemy takes half that much damage (rounded up)
  • Was: Whenever you earn money, every Enemy takes half that much damage (rounded up)

Body Double

Uncommon
  • Now: Glut 5: When you Replace a Card, the Enemy with the fewest Cards Draws the Stand-in instead of you (once each Turn)
  • Was: Glut 5: Once per Turn, when you Replace a Card, the Enemy with the fewest Cards Draws the Stand-in instead of you

Bone Marrow

Uncommon
  • Now: Whenever you Devour, Heal 4
  • Was: Whenever 1 of your Cards Devours another, Heal 4

Brass Knuckles

Common
  • Now: Whenever an Enemy Matches, it takes 2 damage
  • Was: Each time an Enemy Matches, it takes 2 damage

Broken Bottles

Common
  • Now: Whenever you Discard 3 or more Cards in 1 Turn, each Enemy takes 8 damage
  • Was: Whenever you Discard 3 or more Cards in 1 Turn, every Enemy takes 8

Buffet

Uncommon
  • Now: Glut 5: When you Draw in your Trade, look at the top 2 Cards: Keep 1; the other goes to the bottom
  • Was: Glut 5: When you Draw from the Draw pile in your Trade, look at the top 2 Cards instead: Keep 1 and put the other on the bottom

Candlelit Table

Rare
  • Now: Whenever you Heal, each Enemy takes half that much damage (rounded up)
  • Was: Whenever you Heal, every Enemy takes half that much, rounded up

Card Shark

Common
  • Now: Whenever you Draw a Face Card, a random Enemy takes 2 damage
  • Was: Each Face Card you Draw deals 2 damage to a random Enemy

Carving Station

Uncommon
  • Now: Whenever you Devour, each Enemy takes 4 damage
  • Was: Whenever 1 of your Cards Devours another, every Enemy takes 4

Cigar Cutter

Common
  • Now: Whenever you Discard a Spade, a random Enemy takes 3 damage
  • Was: Each Spade you Discard deals 3 damage to a random Enemy

Cigar Humidor

Rare
  • Now: Whenever a Card Clings, Glut 5: Each Enemy takes 1 damage for each Card you hold beyond 5
  • Was: Whenever a Card Clings, Glut 5: Every Enemy takes 1 for each Card you hold beyond 5

Clean Hands

Uncommon
  • Now: Whenever you win a Round without exchanging, gain $20
  • Was: Earn $20 when you win a Round without exchanging

Clink

Common
  • Now: Heal 2 for each Card you Match
  • Was: Heal 2 HP for every Card you Match

Cold Deck

Uncommon
  • Now: Whenever you Raise, Manifest a Card before the Risen Cards are Drawn
  • Was: Each time you Raise, Manifest a Card before the Risen Cards are Drawn

Counter Punch

Uncommon
  • Now: Whenever you win a Show you didn't call, each Enemy takes 10 damage
  • Was: Win a Show you didn't call → 10 damage to every Enemy

Couples Night

Common
  • Now: Whenever you Discard a pair or more, Heal 3. 3 or more of a kind: Each Enemy also takes 5 damage
  • Was: Discarding a pair or more Heals 3 HP. 3 or more of a kind also deal 5 damage to all Enemies

Cover Charge

Common
  • Now: Whenever you exchange, a random Enemy Draws 1
  • Was: Each time you exchange, a random Enemy Draws 1

Dedication

Common
  • Now: Each Round, a random Rank is featured. Whenever you Discard a Card of it, gain $4
  • Was: Each Round a random Rank is featured. Earn $4 each time you Discard it

Deep Pockets

Common
  • Now: Gain $1 for each 2 Cards you Draw in a Round
  • Was: Every 2nd Card you Draw each Round earns $1

Diamond Cufflinks

Common
  • Now: Whenever you Discard a Diamond, gain $2
  • Was: Each Diamond you Discard earns $2

Doggy Bag

Uncommon
  • Now: A Fed Card can be exchanged as if it were the Gate Rank. The Joker arrives awake
  • Was: A Card that has Devoured can be exchanged as if it were the Gate Rank, and the Joker arrives awake

Domino Mask

Uncommon
  • Now: When a Card Clings, the Leeched Card may become Disguised as the Rank of a Card you choose (once each Turn)
  • Was: Once per Turn, when a Card Clings, the Leeched Card may count as the Rank of a Card you choose this Round (not the Gate Rank; its Value stays)

Donation Box

Common
  • Now: Whenever you Heal during a Round, gain $1
  • Was: Whenever you Heal during a Round, earn $1

Dregs

Rare
  • Now: Each Card you Draw gains Shifted -4 (not when dealt)
  • Was: Each Card you Draw gains Shifted -4 (not the Cards you're dealt)

Dressing Room

Common
  • Now: Whenever you exchange, your highest Card without Replace gains Replace
  • Was: Each time you exchange, your highest Card without Replace gains Replace

Fence

Common
  • Now: Whenever you Replace a Card other than a Face Card, gain $5
  • Was: Whenever you Replace a Card that isn't a Face Card, earn $5

First Aid Kit

Uncommon
  • Now: Whenever you win a Round, Heal 10
  • Was: Heal 10 HP when you win a Round

Food Fight

Rare
  • Now: The first time each Turn you Discard your 3rd Card, Glut 7: Each Enemy Draws 3
  • Was: The first time each Turn you've Discarded 3 Cards, Glut 7 (before that Discard): Every Enemy Draws 3

Garnish

Uncommon
  • Now: Whenever you Discard 3 of a kind or more, 1 other Card you choose goes too. Glut 5: A pair is enough
  • Was: Whenever you Discard 3 of a kind or more, 1 other Card you choose goes with it. Glut 5 (before the Discard): A pair is enough

Glass Cannon

Legendary
  • Now: Max HP becomes 1 and you can't lose HP. Show Limit +20. Lose the run if you lose a Round
  • Was: Max HP becomes 1 and you can't lose HP. Show threshold +20. Lose the run if you lose a Round

Gold Rush

Uncommon
  • Now: Whenever a Card is Dragged, your lowest Card that isn't Gilded becomes Gilded (once each Turn)
  • Was: Whenever an Avalanche drags a Card, the lowest Card in your Hand that isn't Gilded becomes Gilded (once per Turn)

Gold Tooth

Common
  • Now: At the End of each Round, gain $8. Your Ante is doubled
  • Was: +$8 a Round, but your Ante is doubled

Haze

Uncommon
  • Now: When you Discard while an Enemy holds 3 or fewer Cards, 1 of your Discarded Cards joins its Hand instead (once for each Enemy each Round)
  • Was: When you Discard while an Enemy has 3 or fewer Cards, 1 of your Discarded Cards goes into their Hand instead (once per Enemy each Round)

Heckler

Common
  • Now: Whenever an Enemy's Show goes wrong, gain $10
  • Was: Earn $10 whenever an Enemy's Show goes wrong

House Doctor

Common
  • Now: Whenever you Discard a Face Card, Heal 2
  • Was: Each Face Card you Discard Heals 2

Ice Pack

Common
  • Now: Whenever a Card is Dragged, Heal 2
  • Was: Whenever an Avalanche drags a Card, Heal 2

Interest

Common
  • Now: At the End of each Round, gain $1 for each $5 you hold (at most $5)
  • Was: At the End of each Round, earn $1 for every $5 you hold (max $5)

Joker's Wild

Uncommon
  • Now: At a Show you win, each Enemy takes 8 damage for each Joker you hold
  • Was: Each Joker in your Hand at a Show you win deals 8 damage to every Enemy

King's Favour

Uncommon
  • Now: At any Show, your Kings count 0, and each Enemy takes 4 damage for each of them
  • Was: At any Show your Kings count 0, and each one deals 4 damage to every Enemy

Last Call

Rare
  • Now: When you Discard a Clinging Card, after your Draw or Take, Discard a Card you choose for each time it Clung (at most 3; not Anchored or Haunted)
  • Was: When you Discard a Clinging Card, after your Draw or take, also Discard a Card you choose for each time it Clung this Round (at most 3; not Anchored or Haunted Cards)

Last Word

Uncommon
  • Now: Call Show holding 2 or fewer Cards: Each Enemy takes 15 damage
  • Was: Call Show holding 2 or fewer Cards: Deal 15 damage to all Enemies

Lazy Susan

Uncommon
  • Now: At the Start of your Turn, Glut 4: You may swap a Card you choose with 1 of the top 3 Discards
  • Was: At the Start of your Turn, Glut 4: You may swap a Card you choose with 1 of the top 3 Cards of the Discard pile

Leftovers

Uncommon
  • Now: Glut 7: Your Dragged Cards join the Hand of the Enemy with the most HP instead of the Discard pile (losing Avalanche)
  • Was: Glut 7: Cards your Avalanches drag go into the Hand of the Enemy with the most HP instead of the Discard pile (they lose Avalanche)

Lockpick

Rare
  • Now: Once each Round, before you exchange, Pick Lock: The Rank of a Card you choose becomes the Gate Rank
  • Was: Once per Round on your Turn, before you exchange any gate Cards, Pick Lock: The Rank of a Card you choose becomes the Gate Rank

Love Knot

Common
  • Now: Whenever you Match, 1 of your Clinging Cards Clings at the End of this Turn without Drawing (it still counts as Clung)
  • Was: Whenever you Match, 1 of your Clinging Cards Clings without Drawing at the End of this Turn (it still counts as having Clung)

Lucky Coin

Common
  • Now: At the End of each Round, gain $2
  • Was: +$2 per Round

Moonlight

Uncommon
  • Now: Your Clinging Cards are Negative. Whenever one Clings, it gains Split 3
  • Was: Your Clinging Cards are Negative. Each time one Clings, it gains Split 3

Night Club

Common
  • Now: Whenever you Discard a Club, a random Enemy Draws 1
  • Was: Each Club you Discard makes a random Enemy Draw 1

Not So Fast

Rare
  • Now: When an Enemy calls Show, your Cards of your highest Rank count 0
  • Was: When an Enemy calls Show, every Card you hold of your highest Rank counts 0

Overdue Tab

Common
  • Now: When you Discard a Clinging Card, each Enemy takes 4 damage for each time it Clung
  • Was: When you Discard a Clinging Card, every Enemy takes 4 for each time it Clung this Round

Paperweight

Rare
  • Now: At the Start of each Round, a Fleeting, Negative copy of a random 4 from your deck joins your Hand. Whenever you Draw a Card, it gains Shifted -1
  • Was: At the Start of each Round, you get a Fleeting, Negative copy of a random 4 from your deck. Each time you Draw a Card, the copy gains Shifted -1

Pearl Diver

Rare
  • Now: Whenever you Match, each Enemy Draws 1 for each Clung Card you hold
  • Was: Whenever you Match, every Enemy Draws 1 for each Clung Card you hold

Peephole

Uncommon
  • Now: You can see the top Card of the Draw pile. Once each Turn, you may send it to the bottom
  • Was: You can see the top Card of the Draw pile, and once per Turn send it to the bottom

Pickpocket

Common
  • Now: Whenever you take the top Discard, gain $2
  • Was: Each time you take the top of the Discard pile, earn $2

Piggy Bank

Common
  • Now: At the End of each Round, gain $4. The first time you spend money at a later Lounge visit, it breaks
  • Was: +$4 at the End of each Round. The first time you spend money at a later Lounge visit, it breaks

Private Booth

Rare
  • Now: At the End of your Turn, if you hold 2 or more Clinging Cards, Scry that many plus 1 before choosing which Cling
  • Was: At the End of your Turn, if you hold 2 or more Clinging Cards, Scry X+1 before you choose which Cling (X = your Clinging Cards)

Quick Change

Uncommon
  • Now: Whenever a Card is Dragged, your highest Card without Replace gains Replace
  • Was: Whenever an Avalanche drags a Card, your highest Card without Replace gains Replace

Quick Pour

Common
  • Now: Each Card you Replace at the End of your Turn makes your next Raise this Round Draw 1 fewer (at most 2 saved)
  • Was: Each Card you Replace at the End of your Turn makes your next Raise this Round Draw 1 fewer Card (at most 2 saved)

Rake

Uncommon
  • Now: Whenever you Raise, each Enemy takes 3 damage for each Risen Card
  • Was: Whenever you Raise, every Enemy takes 3 for each Risen Card

Rumour Mill

Uncommon
  • Now: At the Start of each Round, a random Card you hold becomes Contagious
  • Was: At the Start of each Round, a random Card in your Hand becomes Contagious

Salt Cellar

Common
  • Now: Whenever you Match, the Enemy with the most HP takes 3 damage. Glut 5: The Card you Matched onto joins its Hand instead
  • Was: Whenever you Match, the Enemy with the most HP takes 3. Glut 5: The Card you Matched onto goes into that Enemy's Hand instead

Separate Checks

Uncommon
  • Now: When you Discard a Clinging Card, 1 Card you choose gains Replace, plus 1 for each time it Clung (at most 3)
  • Was: When you Discard a Clinging Card, Cards you choose gain Replace: 1, plus 1 for each time it Clung this Round (at most 3)

Shift Change

Uncommon
  • Now: When a Card is Replaced, look at the top 3 Cards of the Draw pile: Keep 1 as the Stand-in; the rest go to the bottom
  • Was: When a Card is Replaced, look at the top 3 Cards of the Draw pile: 1 is the Stand-in, the others go to the bottom in random order

Silver Tongue

Uncommon
  • Now: When you'd lose HP at a Show, you may pay $1 for each 3 HP instead
  • Was: When you'd lose HP at a Show, you may pay $1 per 3 HP instead

Smoking Jacket

Rare
  • Now: At the End of your Turn, Glut 7: 1 of your Clinging Cards makes you Discard your highest Card instead of Drawing (it still counts as Clung)
  • Was: At the End of your Turn, Glut 7: 1 of your Clinging Cards makes you Discard your highest Card instead of Drawing (it still counts as having Clung)

Soft Shoe

Uncommon
  • Now: Discarding a Card, or a group of 1 Rank, exactly 1 Rank below the top Discard may count as a Match
  • Was: Discarding a Card, or a group of 1 Rank, exactly 1 Rank lower than the top of the Discard pile counts as a Match (optional)

Steady Hands

Common
  • Now: Your Total counts 1 less (never below 0)
  • Was: Your total counts 1 less (never below 0)

Stomach Lining

Common
  • Now: Your Fed Cards count double their Fed toward Glut
  • Was: A Card that has Devoured counts as double its Fed toward Glut

Sweetmeat Tray

Common
  • Now: Whenever you Replace a Card, Heal 2. Glut 7: Another Card of its Rank leaves with it instead (1 Stand-in for both)
  • Was: Whenever you Replace a Card, Heal 2. Glut 7: Another Card of its Rank is Replaced with it instead (they leave as a pair, so 1 Stand-in)

Swizzle Stick

Common
  • Now: When you Discard a Card that Clung 2 or more times, Manifest a Card before you Draw
  • Was: When you Discard a Clung 2 Card, if you then Draw from the Draw pile, Manifest a Card first

The Usual

Uncommon
  • Now: Choose a Rank when you buy this. Whenever you Discard a Card of that Rank, each Enemy takes 2 damage
  • Was: Choose a Rank when you buy this. Each Card of that Rank you Discard deals 2 damage to every Enemy

Tip Jar

Common
  • Now: Gain $1 for each Card you Match
  • Was: Earn $1 for every Card you Match

Top Shelf

Uncommon
  • Now: Whenever a King is Dragged, Discard another Card you choose
  • Was: Whenever an Avalanche drags a King, Discard another Card you choose

Toppled Tray

Common
  • Now: Whenever a Face Card is Dragged, each Enemy takes 4 damage
  • Was: Whenever an Avalanche drags a Face Card, every Enemy takes 4

Torn Receipt

Common
  • Now: When you Discard or Replace a single Card worth less than its printed Value, your next Draw gains Shifted by the difference
  • Was: When you Discard or Replace a single Card worth less than its printed Value, the Card you Draw for it gains Shifted by the same amount

Trumps

Uncommon
  • Now: Each Round, 1 Suit is trumps. Whenever you Discard a trump Card, each Enemy takes 1 damage
  • Was: Each Round 1 Suit is trumps. Each trump Card you Discard deals 1 damage to every Enemy

Unbuckled

Common
  • Now: At the End of your Turn, if you began it at Glut 7 and now hold 6 or fewer Cards, gain $4
  • Was: At the End of your Turn, if you began it at Glut 7 and now hold 6 or fewer Cards, earn $4

Velvet Rope

Common
  • Now: A Stand-in or Leeched Card of the Gate Rank, or a Natural Joker, is exchanged at once. The Joker arrives awake
  • Was: A Stand-in or Leeched Card that's the Gate Rank or a Natural Joker is exchanged at once for the next Joker in your pile, which arrives awake

Waiting Game

Uncommon
  • Now: Whenever you Discard a single Card when you could have Multi-Discarded, each Enemy takes 7 damage
  • Was: Whenever you Discard a single Card while a Multi-Discard was possible, every Enemy takes 7 damage (Natural Jokers don't count toward it)

Wallflower

Common
  • Now: Your Total counts 1 less for each time your Cards have Clung this Round (never below 0)
  • Was: Your total counts 1 less for each time each Card you hold has Clung this Round, never below 0

Whale

Rare
  • Now: Each Raise Draws 1 fewer Card
  • Was: Every Raise Draws 1 fewer Card

Interface