The game updates itself: when a new version is out, the title screen shows Update To …. One click downloads it, closes the game and opens the new version
New Patch Notes button on the title screen: this page
Report Bug and Send Feedback open a window in the game: write what happened and press Send. A bug report carries your run with it, so it can be replayed
Every game you play is recorded anonymously and sent to the developer, to help balance it
Bizarre Lounge is no longer on itch.io
Your Turn
Your Turn runs Start → Trade → End. The Trade is the part of your Turn where you Discard and Draw (it was called Combat). Trade is a keyword with its own tooltip
Triggers resolve one at a time, like a stack: each relic reaction or Card rider is its own step, with a pause between
Rules
Totals never go below 0: yours, every Enemy's, and every score at the Show. Negative Cards still lower a Total, down to 0
Counter Punch and First Aid Kit resolve on the Show screen: −10 Counter Punch on every Enemy's row, +10 HP on yours
Blood Tax is now Corkage (Round 14): each Card you Discard after the first in a Turn costs HP: 1, 1, 2, 3, 5, 8 …
Names
177 Jokers and relics have new names that fit the Lounge, each mechanic in its own corner: Clinging is the bar tab, Replace the staff, Avalanche the pour, Heal the powder room, damage the floor. Raise kept its poker slang. Saves still load. The full list is under Renamed
Joker Updates
5 changed · 27 reworded · 89 renamed
Encore
RareChanged
Now: Your Discard this Turn may be a Multi-Discard of 2 different Ranks. Each extra use: 1 more Rank
Was: Your Discard this Turn may be a Multi-discard of 2 different Ranks, 1 more for each extra use (still 1 Draw)
Fresh Deck
RareChangedRenamed
Was Mulligan
Discard your Hand, then Draw that many minus 1
Fix: its Discards now count for the Turn (Broken Bottles, Food Fight, Corkage), and set off Avalanche and Clinging
Kicker
RareChanged
Now: Turns into a copy of the last Joker you used this Round. Once that's used, it goes back to your pile as Kicker
Was: Turns into a copy of the last Joker you used this Round (a temporary Joker if none). Once that's used, it goes back to your pile as Kicker
Service Bell
UncommonChangedRenamed
Was Leper's Bell
Now: A Card you choose gains Replace and becomes Contagious
Was: A Card you pick gains Replace and becomes Contagious (not a Card with Avalanche or Clinging)
Any Card can take it now, whatever keywords it has
Settle Up
UncommonChangedRenamed
Was Tender
Now: Discard a Card you choose. Lose $ = its Value ÷ 4
Was: Discard a Card of your choice. Lose $ = its Value ÷ 4
Fix: its Discard now counts for the Turn (Broken Bottles, Food Fight, Corkage)
Back Door
RareRenamed
Was The Pardoner
Now: Limit 1. Exchange a playing Card you choose for the next Joker in your pile. Glut 8: 2 Cards instead
Was: Limit 1. Exchange a playing Card of your choice for the next Joker in your pile. Glut 8: 2 Cards instead
Bus the Table
UncommonRenamed
Was Sweep
Now: Choose a Card: Every Card of its Suit leaves your Hand, then Draw that many minus 1
Was: Pick a Card: Every Card of its Suit leaves your Hand, then Draw that many minus 1
Double Date
UncommonRenamed
Was Conjunction
Now: This Turn, 2 more Cards with Replace can join your Discard, whatever their Rank (a mixed group can't Match)
Was: This Turn, 2 more Cards with Replace can join your Discard, whatever their Rank (a mixed group can't Match; still 1 Draw)
Eighty-Six
RareRenamed
Was Black Hole
Now: Choose a Card: Every Card of its Rank in every Hand is Discarded
Was: Pick a Card: Every Card of its Rank in every Hand is Discarded
Gold Plate
CommonRenamed
Was Midas
Now: A Card you choose becomes Gilded this Round
Was: A Card in your Hand becomes Gilded this Round
Half Price
UncommonRenamed
Was Gilding Wax
Now: A Card you choose is worth half this Round, rounded down
Was: A Card in your Hand is worth half this Round, rounded down
Happy Hour
CommonRenamed
Was Leech Frenzy
Now: Each Clinging Card in your Hand Clings now. Then, if you hold a Clinging Card and are at Glut 8: Discard any 2 Cards you choose
Was: Each Clinging Card in your Hand Clings now. Then, if you hold a Clinging Card and are at Glut 8: Discard any 2 Cards of your choice
Hedge Bet
CommonRenamed
Was Hedge
Now: A Card you choose gets Split 3
Was: A Card in your Hand gets Split 3
High Roller
Rare
Now: Discard a Card you choose. Raise up to 3: Discard one more Card than you Raised instead
Was: Discard a Card of your choice. Raise up to 3: Discard one more Card than you Raised instead
House Special
UncommonRenamed
Was Quintessence
Now: A Card you choose becomes Wild and gains Avalanche this Round. Its Avalanche treats it as a random Rank (not the Gate Rank)
Was: A Card you pick becomes Wild and gains Avalanche this Round. Its Avalanche treats it as a random Rank (not the Gate Rank)
Impersonator
UncommonRenamed
Was Mimic
Now: A Card you choose turns into the Rank of another Card you choose
Was: Turn a Card in your hand into the Rank of another Card in your Hand
Lemon Twist
CommonRenamed
Was Pare
Now: A Card you choose gains Shifted -2. Raise 1: It's worth 0 instead
Was: A Card you pick gains Shifted -2. Raise 1: It's worth 0 instead
Loan Shark
RareRenamed
Was Blood Debt
Now: Discard 4 Cards you choose. 2 Fleeting, Clinging 3s join your Hand; they always Cling
Was: Discard 4 Cards of your choice. 2 Fleeting, Clinging 3s join your Hand; they always Cling
Loose Cannon
UncommonRenamed
Was Feral
Now: A Card you choose becomes Wild this Round
Was: A Card in your Hand becomes Wild this Round
Lounge Singer
CommonRenamed
Was Cantor
Now: Choose a Card worth 8 or less: It gains Avalanche, and you Manifest a Card of the next Rank up from it
Was: Pick a Card worth 8 or less: It gains Avalanche, and you Manifest a Card of the next Rank up from it
Maître d'
RareRenamed
Was Bloodhound
Now: A Card you choose gains Clinging and "Clung: Manifest a Card first"
Was: A Card you pick gains Clinging and "Clung: Manifest a Card first"
Mix and Mingle
CommonRenamed
Was Loot
Now: Discard 2 Cards you choose, then Draw 2
Was: Discard 2 Cards of your choice, then Draw 2
Mixed Grill
Uncommon
Now: This Turn you may Discard any 2 Cards together. Glut 7: Any 3 Cards instead. Each extra use: 1 more Card
Was: This Turn you may Discard any 2 Cards together (still 1 Draw). Glut 7: Any 3 Cards instead. Each extra use: 1 more Card
Pearl Necklace
UncommonRenamed
Was Catena Aurea
Now: Raise up to 4: As many Cards you choose as you Raised gain Avalanche
Was: Raise up to 4: As many Cards of your choice as you Raised gain Avalanche
Powder Room
RareRenamed
Was Ephemerate
Now: A Card you choose becomes a Ghost
Was: A Card in your Hand becomes a Ghost
Ringer
Uncommon
Now: A Card you choose becomes Disguised as the top Discard's Rank this Round (not the Gate Rank). Raise 2: So does the first Risen Card
Was: A Card you pick becomes Disguised as the top Discard's Rank this Round (not the Gate Rank). Raise 2: So does the first Risen Card
Sandbag
Common
Now: A Card you choose worth 5 or less gains Replace and Avalanche
Was: A Card you pick worth 5 or less gains Replace and Avalanche
Shaken Not Stirred
RareRenamed
Was Solve et Coagula
Now: Raise 2 to 5: Discard every Card of 1 Rank you choose. Glut 10: 2 Ranks you choose instead
Was: Raise 2 to 5: Discard every Card of 1 Rank of your choice. Glut 10: 2 Ranks of your choice instead
Switcheroo
CommonRenamed
Was Swap
Now: Swap a Card from your Hand for a random Card from a random Enemy
Was: Trade a Card from your Hand for a random Card from a random Enemy
Table Turn
CommonRenamed
Was Turnover
Now: A Card you choose gains Replace
Was: A Card you pick gains Replace
Usual Crowd
RareRenamed
Was Dragon's Clutch
Now: Up to 3 Cards you choose are worth 0 this Round and gain Clinging. Glut 7: Up to 4 instead
Was: Up to 3 Cards you pick are worth 0 this Round and gain Clinging. Glut 7: Up to 4 instead
Whittle
Common
Now: A Card you choose gains Shifted -1
Was: A Card in your Hand gains Shifted -1
Amuse-Bouche
CommonRenamed
Was Nibble
Your highest Card Devours your lowest Card, then gains Shifted -2
Another Round
CommonRenamed
Was Snowball
The lowest Card of your longest run of consecutive Ranks gains Avalanche. Glut 7: The 2 lowest Cards of it instead
Ash Tray
CommonRenamed
Was Ashen Thumb
Your lowest Card becomes Negative and gains Shifted -3. Glut 7: Your 2 lowest Cards instead
Back Office
UncommonRenamed
Was Counting House
Gain $3 for each time a Card has Clung this Round. Glut 8: $5 each instead
Bar Brawl
UncommonRenamed
Was Rampage
Deal 2 damage to Enemies, 2 more for each time you've used it this Round. A Fleeting copy joins the Joker pile
Bar Crawl
UncommonRenamed
Was Stepping Stones
Cards 2 Ranks below your highest Rank gain Avalanche
Bar Fight
RareRenamed
Was Exsanguinate
Lose half your HP: Every Enemy takes that much. It sleeps 5 Turns when it arrives
Bar Snacks
CommonRenamed
Was Suet Ball
Glut 7: A Fleeting, Gilded Natural Joker joins your Hand
Barred
CommonRenamed
Was Interdict
Choose an Enemy: This Round, it takes 2 each time it Draws a Card
Bouncer
UncommonRenamed
Was Cannonball
Deal 10 damage to a random Enemy
Broken Glass
UncommonRenamed
Was Seismograph
Deal 1 damage to Enemies per 4 Cards in the Discard pile (max 8)
Cancelled Tab
CommonRenamed
Was Annulment
A Clinging Card in your Hand is worth 0 this Round. Glut 7: Every Clinging Card in your Hand instead
Coat Check
UncommonRenamed
Was Exchange of Rings
Exchange a Card with Replace in your Hand as if it were the Gate Rank
Coat Tails
UncommonRenamed
Was Hermit Crab
Manifest a Card of your Middle Card's Rank or higher and Draw it. Your highest Card gains Clinging and "Clung: Worth 0 this Round"
Coin Purse
CommonRenamed
Was Miser's Purse
Gain $2. This Round, each time a Card Clings, earn $2 (at most $6)
Cold Compress
CommonRenamed
Was Salve
Heal 4. Glut 7: Heal 8 instead
Cold Shoulder
CommonRenamed
Was Spite
Deal 3 damage to every Enemy
Corner Booth
CommonRenamed
Was Base Camp
Your Middle Card gains Avalanche. Raise 1: A Card 1 Rank above your Middle Card gains Avalanche too
Crystal Decanters
UncommonRenamed
Was Sacred Vessels
This Turn you may exchange 1 Card worth 10 as if it were a gate Card. Glut 8: Up to 2 instead
Dance Partners
UncommonRenamed
Was Chain Gang
Each Card of your highest pair is worth 1 this Round, and both become Anchored
Dinner Jacket
UncommonRenamed
Was Tabard
Your Middle Card gains Avalanche, and a Card you choose becomes Disguised as the Rank just above it
Doorman
CommonRenamed
Was Gargoyle
Trap: The first Enemy to Match this Round takes 1 for each Card in your Hand when it springs
Eavesdrop
CommonRenamed
Was Surveil
Look at the top 3 of the Discard pile: Put 1 back on the Discard pile, the rest go on top of the Draw pile in a random order
Fine Print
UncommonRenamed
Was Dragon's Bargain
Every Enemy takes 4. Raise 1: The Risen Card gains Clinging and "Clung: Every Enemy takes 4 for each time this has Clung this Round"
Flambé
UncommonRenamed
Was Fiend Fire
Draw a Card and deal its Value in damage to Enemies
Free Refill
CommonRenamed
Was Tempt
Lowest-sum player Draws 2
Garter
UncommonRenamed
Was Trousseau
Trap: The first Enemy whose Hand drops to 3 Cards takes 5. Raise 1: Also Exile a Card from your Hand under the trap; the Enemy who springs it gets that Card
Hangover Cure
RareRenamed
Was Elixir
Heal half the HP you're missing, rounded up. It sleeps 4 Turns when it arrives
Heavy Pour
CommonRenamed
Was Gravity
Each Enemy's highest Card gains Shifted +2
House Chip
CommonRenamed
Was Token
Draw 1, gain $5
House Rules
RareRenamed
Was Leveller
Every player's lowest Card is worth as much as their highest this Round, yours included
Inside Tip
UncommonRenamed
Was Chrism
Scry 3 on your Joker pile
Jukebox
RareRenamed
Was Deus ex Machina
Your highest Card gains Replace. This Turn, Manifest a Card before each of your next 3 Draws from the Draw pile
Keyhole
CommonRenamed
Was Explore
Reveal the top Card: 4 or less, swap it for your highest Card; otherwise it goes to the bottom
Knockout Drops
CommonRenamed
Was Stun
A random Enemy skips their next Turn
Lights Out
RareRenamed
Was Whiteout
Your highest Card becomes Contagious, and every Card 1 Rank below it gains Avalanche
Lost and Found
UncommonRenamed
Was Dredge
Take the lowest of the top 5 Discards; your highest Card goes on the Discard pile
Magnum
RareRenamed
Was Magnum Opus
Every Card of your longest straight gains Avalanche. Glut 10: Every Card in your Hand of a Rank in that straight gains Avalanche instead
Members Only
UncommonRenamed
Was Oath of Fealty
Limit 1. Your Ante is tripled this Round. For the rest of the run, each Risen Card lowers that Round's Ante by 2 (never below 0)
Mixed Company
CommonRenamed
Was Prism
Heal 2 per different Suit in your Hand
Musical Chairs
CommonRenamed
Was Tremor
Every player passes a random Card to the next player
Napkin Notes
UncommonRenamed
Was Brainstorm
Draw 2, then put 2 Cards from your Hand on top of the Draw pile
Open Bar
CommonRenamed
Was Flood
Every Enemy Draws 2, you Draw 1
Party Favour
UncommonRenamed
Was Gift
Give your highest Card to the Enemy with the lowest total
Plus-One
UncommonRenamed
Was Remora
Your Middle Card gains Clinging and "Clung: Then Discard your highest Card. This loses Clinging"
Pocket Money
CommonRenamed
Was Cash
Gain $2
Red Wine Stain
CommonRenamed
Was Inkblot
Your Middle Card becomes Negative and gains Shifted -2
Relief Bartender
CommonRenamed
Was Succession
Your highest Card gains Replace. Glut 8: Your 2 highest Cards gain Replace instead
Reservation
UncommonRenamed
Was Confirmation
Limit 1. A Common relic you own counts twice this Round, as if copied (not a rule relic). Raise 3: For the rest of the run instead
Rough Night
UncommonRenamed
Was Vomitorium
Lose 4 HP and Discard your highest Card. Glut 8: Discard your 3 highest Cards instead (never below 1 HP)
Same Again
CommonRenamed
Was Sympathy
Trap: The first time an Enemy Discards a Card whose next Rank up you hold, a Card of that Rank leaves your Hand as an Avalanche drag
Second Helping
RareRenamed
Was Devour
Put 2 Cards from your Hand in: The left one Devours the right one
Second Wind
CommonRenamed
Was Rebound
Heal 1 HP per Card in your Hand (max 4)
Smelling Salts
UncommonRenamed
Was Leech Therapy
Your lowest Card gains Clinging and "Clung: Heal 1 for each time this has Clung this Round, at the End of your Turn"
Sommelier
UncommonRenamed
Was Seek
Swap your highest Card for a random Card worth 5 or less from the Draw pile
Spilled Drink
CommonRenamed
Was Rockslide
Your Middle Card gains Avalanche
Sponger
CommonRenamed
Was Bone Picker
Limit 1. Your lowest Card gains Clinging and "Clung: Every Enemy takes 4"
Tapped Keg
UncommonRenamed
Was Tapped Vein
Choose a Clinging Card: It gains Shifted -6 for each time it has Clung this Round, and Shifted -6 again each time it Clings
Tight Collar
CommonRenamed
Was Cilice
Limit 3. 2 Fleeting 0s join your Hand
Toast
UncommonRenamed
Was Storm
Deal 2 damage to Enemies for each Joker you've used this Turn, this one included
Tumbler
CommonRenamed
Was Cupping Glass
Limit 2. This Round, whenever a Card Clings, Heal 2. Raise 1: Heal 4 instead
Watered Down
UncommonRenamed
Was Shrink
Your 3 highest Cards gain Shifted -1
Wet Floor
CommonRenamed
Was Crevasse
Every Card in your Hand of the top Discard's Rank gains Avalanche
Wink
CommonRenamed
Was Lure
Player(s) with fewest Cards Draw 1
Relic Updates
6 changed · 13 reworded · 88 renamed
Back Room
RareChangedRenamed
Was Conclave
Now: Whenever you Raise, for every 2 Risen Cards, the next Joker in your pile comes to your Hand awake
Was: Whenever you Raise, for each Risen Card, the next Joker in your pile comes to your Hand awake
Backwards Waltz
RareChangedRenamed
Was Inverted Tempo
Now: At the Start of your Turn, Draw 2. You now don't Draw in your Trade
Was: At the Start of your Turn, Draw 2. Then Discard any 2 Cards. No normal Draw, no Match
Your Discards follow the normal rules again: Matches and Multi-Discards work. Only the Draw after a Discard that isn't a Match is gone
Champagne Tower
UncommonChangedRenamed
Was Jacob's Ladder
Now: Your Clinging Cards also have Avalanche. When you Discard one, the Card it drags gains Avalanche too, and so on down the chain, once for each time it Clung this Round
Was: Your Clung Cards also have Avalanche. When you Discard one, the Card it drags gains Avalanche too, and so on down the chain, once for each time it Clung this Round
Every Clinging Card has Avalanche now, not only the ones that have Clung
Dregs
RareChangedRenamed
Was Undertow
Now: Each Card you Draw gains Shifted -4 (not the Cards you're dealt)
Was: Each Card you Draw gains Shifted -1 (not the Cards you're dealt)
Shoot the Moon
UncommonChanged
Now Uncommon (was Rare)
Now: Call Show at a Total of 0: Enemies take double Show damage
Was: Call Show holding no playing Cards (Jokers don't count): Enemies take triple Show damage
Waiting Game
UncommonChangedRenamed
Was Vow of Patience
Now: Whenever you Discard a single Card while a Multi-Discard was possible, every Enemy takes 7 damage (Natural Jokers don't count toward it)
Was: Whenever you Discard a single Card while a Multi-discard was possible, every Enemy takes 3 damage (Natural Jokers don't count toward it)
Buffet
Uncommon
Now: Glut 5: When you Draw from the Draw pile in your Trade, look at the top 2 Cards instead: Keep 1 and put the other on the bottom
Was: Glut 5: When you Draw from the Draw pile in Combat, look at the top 2 Cards instead: Keep 1 and put the other on the bottom
Chandelier
RareRenamed
Was Steeple
Now: When an Avalanche finds no Card of the next Rank up in your Hand, a Card you choose (not Anchored) becomes Disguised as that Rank and is dragged
Was: When an Avalanche finds no Card of the next Rank up in your Hand, a Card of your choice (not Anchored) becomes Disguised as that Rank and is dragged
Domino Mask
UncommonRenamed
Was Ivy Mask
Now: Once per Turn, when a Card Clings, the Leeched Card may count as the Rank of a Card you choose this Round (not the Gate Rank; its Value stays)
Was: Once per Turn, when a Card Clings, the Leeched Card may count as the Rank of a Card in your Hand this Round (not the Gate Rank; its Value stays)
Fifteen Two
Uncommon
Now: Cards that add up to 15 can be Discarded together as a Multi-Discard
Was: Cards that add up to 15 can be Discarded together as a Multi-discard
Flush
Uncommon
Now: 3 or more Cards of 1 Suit can be Discarded together as a Multi-Discard
Was: 3 or more Cards of 1 Suit can be Discarded together as a Multi-discard
Garnish
Uncommon
Now: Whenever you Discard 3 of a kind or more, 1 other Card you choose goes with it. Glut 5 (before the Discard): A pair is enough
Was: Whenever you Discard 3 of a kind or more, 1 other Card of your choice goes with it. Glut 5 (before the Discard): A pair is enough
Ice Cubes
UncommonRenamed
Was Shale
Now: On every other Turn, starting with your first, each Card you Multi-Discard gains Avalanche
Was: On every other Turn, starting with your first, each Card you Multi-discard gains Avalanche
Last Call
RareRenamed
Was Passing Bell
Now: When you Discard a Clinging Card, after your Draw or take, also Discard a Card you choose for each time it Clung this Round (at most 3; not Anchored or Haunted Cards)
Was: When you Discard a Clinging Card, after your Draw or take, also Discard a Card of your choice for each time it Clung this Round (at most 3; not Anchored or Haunted Cards)
Lazy Susan
Uncommon
Now: At the Start of your Turn, Glut 4: You may swap a Card you choose with 1 of the top 3 Cards of the Discard pile
Was: At the Start of your Turn, Glut 4: You may swap a Card in your Hand with 1 of the top 3 Cards of the Discard pile
Lockpick
Rare
Now: Once per Round on your Turn, before you exchange any gate Cards, Pick Lock: The Rank of a Card you choose becomes the Gate Rank
Was: Once per Round on your Turn, before you exchange any gate Cards, Pick Lock: The Rank of a Card in your Hand becomes the Gate Rank
Separate Checks
UncommonRenamed
Was Divorce Settlement
Now: When you Discard a Clinging Card, Cards you choose gain Replace: 1, plus 1 for each time it Clung this Round (at most 3)
Was: When you Discard a Clinging Card, Cards of your choice gain Replace: 1, plus 1 for each time it Clung this Round (at most 3)
Street Smarts
Uncommon
Now: Multi-Discards must be a straight of 3+ (Ace high or low). Singles are still allowed
Was: Multi-discards must be a straight of 3+ (Ace high or low). Singles are still allowed
Top Shelf
UncommonRenamed
Was Peak
Now: Whenever an Avalanche drags a King, Discard another Card you choose
Was: Whenever an Avalanche drags a King, Discard another Card of your choice
All You Can Eat
UncommonRenamed
Was Cockaigne
Leeched Cards become Negative
Bar Counter
CommonRenamed
Was Counterpoise
Whenever an Avalanche drags a Card, your next Raise this Round Draws 1 fewer Card (at most 2 saved)
Black Cat
RareRenamed
Was Hex Eater
Enemies take 50% more damage for each curse you carry
Black Pearl
UncommonRenamed
Was Darkstone Periapt
Whenever a curse falls on you, gain 10% Max HP
Blurred Vision
UncommonRenamed
Was Smudged Ink
Hearts and Diamonds count as 1 Suit for your Suit relics, and so do Clubs and Spades
Body Double
UncommonRenamed
Was Proxy
Glut 5: Once per Turn, when you Replace a Card, the Enemy with the fewest Cards Draws the Stand-in instead of you
Bottoms Up
UncommonRenamed
Was Dragon's Gullet
A Leeched Card worth 5 is Discarded immediately
Brass Knuckles
CommonRenamed
Was Thorns
Each time an Enemy Matches, it takes 2 damage
Broken Bottles
CommonRenamed
Was Rockfall
Whenever you Discard 3 or more Cards in 1 Turn, every Enemy takes 8
Candlelit Table
RareRenamed
Was Sanctuary Lamp
Whenever you Heal, every Enemy takes half that much, rounded up
Carving Station
UncommonRenamed
Was Charnel House
Whenever 1 of your Cards Devours another, every Enemy takes 4
Chalkboard
UncommonRenamed
Was Tally Stick
Every 3rd Discard in a Round counts as a Match, whatever the Discard
Cigar Cutter
CommonRenamed
Was Spade Edge
Each Spade you Discard deals 3 damage to a random Enemy
Cigar Humidor
RareRenamed
Was Athanor
Whenever a Card Clings, Glut 5: Every Enemy takes 1 for each Card you hold beyond 5
Clean Slate
UncommonRenamed
Was Absolution
Each knockout counts twice toward cleansing curses
Clink
CommonRenamed
Was Ricochet
Heal 2 HP for every Card you Match
Coat Rack
CommonRenamed
Was Shed Shell
Discarding a Clung 1 Card counts as a Match
Cocktail Shaker
UncommonRenamed
Was Alembic
Glut 9: After each Raise, Discard your highest Card
Conga Line
CommonRenamed
Was Marshalling
Cards you Match with have Avalanche
Couples Night
CommonRenamed
Was Pair Bond
Discarding a pair or more Heals 3 HP. 3 or more of a kind also deal 5 damage to all Enemies
Cover Charge
CommonRenamed
Was Toll
Each time you exchange, a random Enemy Draws 1
Cut Glass
UncommonRenamed
Was Bloodletter's Bowl
At the Start of your Turn, lose 2 HP, then your Middle Card gains Shifted -2
Dedication
CommonRenamed
Was Homage
Each Round a random Rank is featured. Earn $4 each time you Discard it
Diamond Cufflinks
CommonRenamed
Was Diamond Mine
Each Diamond you Discard earns $2
Donation Box
CommonRenamed
Was Alms Bowl
Whenever you Heal during a Round, earn $1
Dressing Room
CommonRenamed
Was Wardrobe
Each time you exchange, your highest Card without Replace gains Replace
Endless Appetite
UncommonRenamed
Was Tapeworm
At the Start of each Round, a Fleeting, Anchored 0 joins your Hand. At the End of your Turn it Devours a playing Card of Rank equal to its Value or 1 more (the higher first). Once it's worth more than every other Card in your Hand, it stops, gains Wild and loses Anchored
Fast Service
CommonRenamed
Was Overclock
Each Match fills 1 more sector of your Joker ring
First Aid Kit
UncommonRenamed
Was Bandage
Heal 10 HP when you win a Round
First Pick
CommonRenamed
Was Pick of the Pile
At the Start of each Round, choose which Joker is on top of your Joker pile
Free Flow
UncommonRenamed
Was Glacier
Avalanche drags every Card of the next Rank up, not just one
Freeloader
UncommonRenamed
Was Hookworm
The first time each Turn a Card Clings, the Enemy with the fewest Cards Draws 1
Gold Digger
UncommonRenamed
Was Prospector
The 5th Card you Draw each Round is Gilded
Gold Rush
UncommonRenamed
Was Gold Vein
Whenever an Avalanche drags a Card, the lowest Card in your Hand that isn't Gilded becomes Gilded (once per Turn)
Grandfather Clock
UncommonRenamed
Was Pendulum
Every 4th Turn of yours, take an extra Turn
Hot Towel
UncommonRenamed
Was Hot Spring
Whenever you Heal 4 or more at once, your Middle Card gains Avalanche
House Doctor
CommonRenamed
Was Royal Physician
Each Face Card you Discard Heals 2
Hungry Patron
UncommonRenamed
Was Maw
Whenever a Card Clings, it Devours the Leeched Card
Hustler
CommonRenamed
Was Vulture
At the Start of each Round, the Enemy with the least HP is dealt 1 extra Card
Ice Pack
CommonRenamed
Was Poultice
Whenever an Avalanche drags a Card, Heal 2
Kind Stranger
UncommonRenamed
Was Field Medic
Whenever you Heal 3 or more at once, your highest Card without Replace gains Replace
Last Set
RareRenamed
Was Final Bow
Glut 5: The first Card you Replace at the End of each of your Turns has no Stand-in
Late Night
UncommonRenamed
Was Restless Night
Whenever you Match, your highest Card gains Replace
Late Supper
RareRenamed
Was Hunger Pangs
At the End of your Turn, your highest Card Devours your lowest Card
Leftovers
UncommonRenamed
Was Entail
Glut 7: Cards your Avalanches drag go into the Hand of the Enemy with the most HP instead of the Discard pile (they lose Avalanche)
Lingering Guest
CommonRenamed
Was Bindweed
At the Start of each Round, your highest Card gains Clinging and "Clung: Gains Shifted -3"
Long Tab
CommonRenamed
Was Liver Fluke
For Glut, each Clinging Card also counts the number of times it has Clung
Masquerade
CommonRenamed
Was Golden Mask
A Stand-in worth 3 or less becomes Gilded
Moonlight
UncommonRenamed
Was Per Pale
Your Clinging Cards are Negative. Each time one Clings, it gains Split 3
Night Club
CommonRenamed
Was Clubfoot
Each Club you Discard makes a random Enemy Draw 1
Night Porter
UncommonRenamed
Was Night Nurse
At the Start of each Round, Heal as much as the Round number
Overdue Tab
CommonRenamed
Was Bloated Leech
When you Discard a Clinging Card, every Enemy takes 4 for each time it Clung this Round
Overflowing Glass
UncommonRenamed
Was Wellspring
Healing past your Max HP raises your Max HP instead (at most 5 a Round)
Paperweight
RareRenamed
Was Lodestone
At the Start of each Round, you get a Fleeting, Negative copy of a random 4 from your deck. Each time you Draw a Card, the copy gains Shifted -1
Party of Four
UncommonRenamed
Was Quartering
Glut 5: Whenever you Discard a pair or more, the Enemy with the fewest Cards Draws 1
Peephole
UncommonRenamed
Was Marble Eye
You can see the top Card of the Draw pile, and once per Turn send it to the bottom
Pocket Watch
UncommonRenamed
Was Deathwatch Beetle
Whenever a Card Clings, fill 1 sector of your Joker ring
Private Booth
RareRenamed
Was Hieros Gamos
At the End of your Turn, if you hold 2 or more Clinging Cards, Scry X+1 before you choose which Cling (X = your Clinging Cards)
Quick Pour
CommonRenamed
Was Quicksilver
Each Card you Replace at the End of your Turn makes your next Raise this Round Draw 1 fewer Card (at most 2 saved)
Recipe Book
RareRenamed
Was Grimoire
The first Joker you use each Round fires twice (not Kicker or a temporary Joker)
Royal Box
RareRenamed
Was Court Fusion
Your Jacks and Kings count as Queens
Rumour Mill
UncommonRenamed
Was Epidemic
At the Start of each Round, a random Card in your Hand becomes Contagious
Shift Change
UncommonRenamed
Was Casting Call
When a Card is Replaced, look at the top 3 Cards of the Draw pile: 1 is the Stand-in, the others go to the bottom in random order
Short Measure
CommonRenamed
Was Miser's Scales
Leeched Cards gain Shifted -7 instead of -5
Silver Platter
CommonRenamed
Was Silver Lining
Stand-ins gain Shifted -2
Smoking Jacket
RareRenamed
Was Molting Dragon
At the End of your Turn, Glut 7: 1 of your Clinging Cards makes you Discard your highest Card instead of Drawing (it still counts as having Clung)
Stacked Glasses
UncommonRenamed
Was Cornice
Glut 7: At the Start of your Turn, your lowest Card worth 7 or more gains Avalanche
Suit and Tie
UncommonRenamed
Was Coat of Arms
Your Avalanches drag a random Card of the Discarded Card's Suit instead of a Card of the next Rank up
Swizzle Stick
CommonRenamed
Was Saint's Finger
When you Discard a Clung 2 Card, if you then Draw from the Draw pile, Manifest a Card first
The Usual
UncommonRenamed
Was Favourite
Choose a Rank when you buy this. Each Card of that Rank you Discard deals 2 damage to every Enemy
Tip Tray
CommonRenamed
Was Collection Plate
The first Risen Card each Turn becomes Gilded
Toppled Tray
CommonRenamed
Was Boulder
Whenever an Avalanche drags a Face Card, every Enemy takes 4
Torn Receipt
CommonRenamed
Was Palimpsest
When you Discard or Replace a single Card worth less than its printed Value, the Card you Draw for it gains Shifted by the same amount
Velvet Rope
CommonRenamed
Was Lychgate
A Stand-in or Leeched Card that's the Gate Rank or a Natural Joker is exchanged at once for the next Joker in your pile, which arrives awake
Wake-Up Call
UncommonRenamed
Was Alarm Clock
The first Joker you get each Round arrives awake
Wallflower
CommonRenamed
Was Limpet
Your total counts 1 less for each time each Card you hold has Clung this Round, never below 0
Wobbly Table
UncommonRenamed
Was Loose Rock
Avalanche can drag a Card up to 2 Ranks higher, the higher first
Renamed
177 names, old → new
Was
Now
Kind
Rarity
Absolution
→
Clean Slate
Relic
Uncommon
Alarm Clock
→
Wake-Up Call
Relic
Uncommon
Alembic
→
Cocktail Shaker
Relic
Uncommon
Alms Bowl
→
Donation Box
Relic
Common
Annulment
→
Cancelled Tab
Joker
Common
Ashen Thumb
→
Ash Tray
Joker
Common
Athanor
→
Cigar Humidor
Relic
Rare
Bandage
→
First Aid Kit
Relic
Uncommon
Base Camp
→
Corner Booth
Joker
Common
Bindweed
→
Lingering Guest
Relic
Common
Black Hole
→
Eighty-Six
Joker
Rare
Bloated Leech
→
Overdue Tab
Relic
Common
Blood Debt
→
Loan Shark
Joker
Rare
Bloodhound
→
Maître d'
Joker
Rare
Bloodletter's Bowl
→
Cut Glass
Relic
Uncommon
Bone Picker
→
Sponger
Joker
Common
Boulder
→
Toppled Tray
Relic
Common
Brainstorm
→
Napkin Notes
Joker
Uncommon
Cannonball
→
Bouncer
Joker
Uncommon
Cantor
→
Lounge Singer
Joker
Common
Cash
→
Pocket Money
Joker
Common
Casting Call
→
Shift Change
Relic
Uncommon
Catena Aurea
→
Pearl Necklace
Joker
Uncommon
Chain Gang
→
Dance Partners
Joker
Uncommon
Charnel House
→
Carving Station
Relic
Uncommon
Chrism
→
Inside Tip
Joker
Uncommon
Cilice
→
Tight Collar
Joker
Common
Clubfoot
→
Night Club
Relic
Common
Coat of Arms
→
Suit and Tie
Relic
Uncommon
Cockaigne
→
All You Can Eat
Relic
Uncommon
Collection Plate
→
Tip Tray
Relic
Common
Conclave
→
Back Room
Relic
Rare
Confirmation
→
Reservation
Joker
Uncommon
Conjunction
→
Double Date
Joker
Uncommon
Cornice
→
Stacked Glasses
Relic
Uncommon
Counterpoise
→
Bar Counter
Relic
Common
Counting House
→
Back Office
Joker
Uncommon
Court Fusion
→
Royal Box
Relic
Rare
Crevasse
→
Wet Floor
Joker
Common
Cupping Glass
→
Tumbler
Joker
Common
Darkstone Periapt
→
Black Pearl
Relic
Uncommon
Deathwatch Beetle
→
Pocket Watch
Relic
Uncommon
Deus ex Machina
→
Jukebox
Joker
Rare
Devour
→
Second Helping
Joker
Rare
Diamond Mine
→
Diamond Cufflinks
Relic
Common
Divorce Settlement
→
Separate Checks
Relic
Uncommon
Dragon's Bargain
→
Fine Print
Joker
Uncommon
Dragon's Clutch
→
Usual Crowd
Joker
Rare
Dragon's Gullet
→
Bottoms Up
Relic
Uncommon
Dredge
→
Lost and Found
Joker
Uncommon
Elixir
→
Hangover Cure
Joker
Rare
Entail
→
Leftovers
Relic
Uncommon
Ephemerate
→
Powder Room
Joker
Rare
Epidemic
→
Rumour Mill
Relic
Uncommon
Exchange of Rings
→
Coat Check
Joker
Uncommon
Explore
→
Keyhole
Joker
Common
Exsanguinate
→
Bar Fight
Joker
Rare
Favourite
→
The Usual
Relic
Uncommon
Feral
→
Loose Cannon
Joker
Uncommon
Field Medic
→
Kind Stranger
Relic
Uncommon
Fiend Fire
→
Flambé
Joker
Uncommon
Final Bow
→
Last Set
Relic
Rare
Flood
→
Open Bar
Joker
Common
Gargoyle
→
Doorman
Joker
Common
Gift
→
Party Favour
Joker
Uncommon
Gilding Wax
→
Half Price
Joker
Uncommon
Glacier
→
Free Flow
Relic
Uncommon
Gold Vein
→
Gold Rush
Relic
Uncommon
Golden Mask
→
Masquerade
Relic
Common
Gravity
→
Heavy Pour
Joker
Common
Grimoire
→
Recipe Book
Relic
Rare
Hedge
→
Hedge Bet
Joker
Common
Hermit Crab
→
Coat Tails
Joker
Uncommon
Hex Eater
→
Black Cat
Relic
Rare
Hieros Gamos
→
Private Booth
Relic
Rare
Homage
→
Dedication
Relic
Common
Hookworm
→
Freeloader
Relic
Uncommon
Hot Spring
→
Hot Towel
Relic
Uncommon
Hunger Pangs
→
Late Supper
Relic
Rare
Inkblot
→
Red Wine Stain
Joker
Common
Interdict
→
Barred
Joker
Common
Inverted Tempo
→
Backwards Waltz
Relic
Rare
Ivy Mask
→
Domino Mask
Relic
Uncommon
Jacob's Ladder
→
Champagne Tower
Relic
Uncommon
Leech Frenzy
→
Happy Hour
Joker
Common
Leech Therapy
→
Smelling Salts
Joker
Uncommon
Leper's Bell
→
Service Bell
Joker
Uncommon
Leveller
→
House Rules
Joker
Rare
Limpet
→
Wallflower
Relic
Common
Liver Fluke
→
Long Tab
Relic
Common
Lodestone
→
Paperweight
Relic
Rare
Loose Rock
→
Wobbly Table
Relic
Uncommon
Loot
→
Mix and Mingle
Joker
Common
Lure
→
Wink
Joker
Common
Lychgate
→
Velvet Rope
Relic
Common
Magnum Opus
→
Magnum
Joker
Rare
Marble Eye
→
Peephole
Relic
Uncommon
Marshalling
→
Conga Line
Relic
Common
Maw
→
Hungry Patron
Relic
Uncommon
Midas
→
Gold Plate
Joker
Common
Mimic
→
Impersonator
Joker
Uncommon
Miser's Purse
→
Coin Purse
Joker
Common
Miser's Scales
→
Short Measure
Relic
Common
Molting Dragon
→
Smoking Jacket
Relic
Rare
Mulligan
→
Fresh Deck
Joker
Rare
Nibble
→
Amuse-Bouche
Joker
Common
Night Nurse
→
Night Porter
Relic
Uncommon
Oath of Fealty
→
Members Only
Joker
Uncommon
Overclock
→
Fast Service
Relic
Common
Pair Bond
→
Couples Night
Relic
Common
Palimpsest
→
Torn Receipt
Relic
Common
Pare
→
Lemon Twist
Joker
Common
Passing Bell
→
Last Call
Relic
Rare
Peak
→
Top Shelf
Relic
Uncommon
Pendulum
→
Grandfather Clock
Relic
Uncommon
Per Pale
→
Moonlight
Relic
Uncommon
Pick of the Pile
→
First Pick
Relic
Common
Poultice
→
Ice Pack
Relic
Common
Prism
→
Mixed Company
Joker
Common
Prospector
→
Gold Digger
Relic
Uncommon
Proxy
→
Body Double
Relic
Uncommon
Quartering
→
Party of Four
Relic
Uncommon
Quicksilver
→
Quick Pour
Relic
Common
Quintessence
→
House Special
Joker
Uncommon
Rampage
→
Bar Brawl
Joker
Uncommon
Rebound
→
Second Wind
Joker
Common
Remora
→
Plus-One
Joker
Uncommon
Restless Night
→
Late Night
Relic
Uncommon
Ricochet
→
Clink
Relic
Common
Rockfall
→
Broken Bottles
Relic
Common
Rockslide
→
Spilled Drink
Joker
Common
Royal Physician
→
House Doctor
Relic
Common
Sacred Vessels
→
Crystal Decanters
Joker
Uncommon
Saint's Finger
→
Swizzle Stick
Relic
Common
Salve
→
Cold Compress
Joker
Common
Sanctuary Lamp
→
Candlelit Table
Relic
Rare
Seek
→
Sommelier
Joker
Uncommon
Seismograph
→
Broken Glass
Joker
Uncommon
Shale
→
Ice Cubes
Relic
Uncommon
Shed Shell
→
Coat Rack
Relic
Common
Shrink
→
Watered Down
Joker
Uncommon
Silver Lining
→
Silver Platter
Relic
Common
Smudged Ink
→
Blurred Vision
Relic
Uncommon
Snowball
→
Another Round
Joker
Common
Solve et Coagula
→
Shaken Not Stirred
Joker
Rare
Spade Edge
→
Cigar Cutter
Relic
Common
Spite
→
Cold Shoulder
Joker
Common
Steeple
→
Chandelier
Relic
Rare
Stepping Stones
→
Bar Crawl
Joker
Uncommon
Storm
→
Toast
Joker
Uncommon
Stun
→
Knockout Drops
Joker
Common
Succession
→
Relief Bartender
Joker
Common
Suet Ball
→
Bar Snacks
Joker
Common
Surveil
→
Eavesdrop
Joker
Common
Swap
→
Switcheroo
Joker
Common
Sweep
→
Bus the Table
Joker
Uncommon
Sympathy
→
Same Again
Joker
Common
Tabard
→
Dinner Jacket
Joker
Uncommon
Tally Stick
→
Chalkboard
Relic
Uncommon
Tapeworm
→
Endless Appetite
Relic
Uncommon
Tapped Vein
→
Tapped Keg
Joker
Uncommon
Tempt
→
Free Refill
Joker
Common
Tender
→
Settle Up
Joker
Uncommon
The Pardoner
→
Back Door
Joker
Rare
Thorns
→
Brass Knuckles
Relic
Common
Token
→
House Chip
Joker
Common
Toll
→
Cover Charge
Relic
Common
Tremor
→
Musical Chairs
Joker
Common
Trousseau
→
Garter
Joker
Uncommon
Turnover
→
Table Turn
Joker
Common
Undertow
→
Dregs
Relic
Rare
Vomitorium
→
Rough Night
Joker
Uncommon
Vow of Patience
→
Waiting Game
Relic
Uncommon
Vulture
→
Hustler
Relic
Common
Wardrobe
→
Dressing Room
Relic
Common
Wellspring
→
Overflowing Glass
Relic
Uncommon
Whiteout
→
Lights Out
Joker
Rare
Tutorial
The note about buying from a bot Healing them is gone (it no longer happens)
After you cleanse Dead Weight, a note points at every Enemy's HP: cleansing a curse Heals every Enemy 20% of their Max HP
The note about the table getting stricter from Round 8 points at the badges over your HP
Interface
Every item that lets you pick a Card says "choose": "A Card you choose …", "Choose a Card: …"
Every form of a keyword (Matches, Heals, Drinks …) reads in the keyword font; Multi-Discard has a capital D; "(still 1 Draw)" is gone from every item
Late-game badges over your HP wrap into rows of 3 and their text fits inside
The 16-Bit filter tried in testing is not in this version