Bizarre Lounge 0.0.4
gameplay patch

Bizarre Lounge

Version 0.0.4
November 6, 2026

General Updates

Updates and feedback

  • The game updates itself: when a new version is out, the title screen shows Update To …. One click downloads it, closes the game and opens the new version
  • New Patch Notes button on the title screen: this page
  • Report Bug and Send Feedback open a window in the game: write what happened and press Send. A bug report carries your run with it, so it can be replayed
  • Every game you play is recorded anonymously and sent to the developer, to help balance it
  • Bizarre Lounge is no longer on itch.io

Your Turn

  • Your Turn runs Start → Trade → End. The Trade is the part of your Turn where you Discard and Draw (it was called Combat). Trade is a keyword with its own tooltip
  • Triggers resolve one at a time, like a stack: each relic reaction or Card rider is its own step, with a pause between

Rules

  • Totals never go below 0: yours, every Enemy's, and every score at the Show. Negative Cards still lower a Total, down to 0
  • Counter Punch and First Aid Kit resolve on the Show screen: −10 Counter Punch on every Enemy's row, +10 HP on yours
  • Blood Tax is now Corkage (Round 14): each Card you Discard after the first in a Turn costs HP: 1, 1, 2, 3, 5, 8 …

Names

  • 177 Jokers and relics have new names that fit the Lounge, each mechanic in its own corner: Clinging is the bar tab, Replace the staff, Avalanche the pour, Heal the powder room, damage the floor. Raise kept its poker slang. Saves still load. The full list is under Renamed

Joker Updates

5 changed · 27 reworded · 89 renamed

Encore

RareChanged
  • Now: Your Discard this Turn may be a Multi-Discard of 2 different Ranks. Each extra use: 1 more Rank
  • Was: Your Discard this Turn may be a Multi-discard of 2 different Ranks, 1 more for each extra use (still 1 Draw)

Fresh Deck

RareChangedRenamed
  • Was Mulligan
  • Discard your Hand, then Draw that many minus 1
  • Fix: its Discards now count for the Turn (Broken Bottles, Food Fight, Corkage), and set off Avalanche and Clinging

Kicker

RareChanged
  • Now: Turns into a copy of the last Joker you used this Round. Once that's used, it goes back to your pile as Kicker
  • Was: Turns into a copy of the last Joker you used this Round (a temporary Joker if none). Once that's used, it goes back to your pile as Kicker

Service Bell

UncommonChangedRenamed
  • Was Leper's Bell
  • Now: A Card you choose gains Replace and becomes Contagious
  • Was: A Card you pick gains Replace and becomes Contagious (not a Card with Avalanche or Clinging)
  • Any Card can take it now, whatever keywords it has

Settle Up

UncommonChangedRenamed
  • Was Tender
  • Now: Discard a Card you choose. Lose $ = its Value ÷ 4
  • Was: Discard a Card of your choice. Lose $ = its Value ÷ 4
  • Fix: its Discard now counts for the Turn (Broken Bottles, Food Fight, Corkage)

Back Door

RareRenamed
  • Was The Pardoner
  • Now: Limit 1. Exchange a playing Card you choose for the next Joker in your pile. Glut 8: 2 Cards instead
  • Was: Limit 1. Exchange a playing Card of your choice for the next Joker in your pile. Glut 8: 2 Cards instead

Bus the Table

UncommonRenamed
  • Was Sweep
  • Now: Choose a Card: Every Card of its Suit leaves your Hand, then Draw that many minus 1
  • Was: Pick a Card: Every Card of its Suit leaves your Hand, then Draw that many minus 1

Double Date

UncommonRenamed
  • Was Conjunction
  • Now: This Turn, 2 more Cards with Replace can join your Discard, whatever their Rank (a mixed group can't Match)
  • Was: This Turn, 2 more Cards with Replace can join your Discard, whatever their Rank (a mixed group can't Match; still 1 Draw)

Eighty-Six

RareRenamed
  • Was Black Hole
  • Now: Choose a Card: Every Card of its Rank in every Hand is Discarded
  • Was: Pick a Card: Every Card of its Rank in every Hand is Discarded

Gold Plate

CommonRenamed
  • Was Midas
  • Now: A Card you choose becomes Gilded this Round
  • Was: A Card in your Hand becomes Gilded this Round

Half Price

UncommonRenamed
  • Was Gilding Wax
  • Now: A Card you choose is worth half this Round, rounded down
  • Was: A Card in your Hand is worth half this Round, rounded down

Happy Hour

CommonRenamed
  • Was Leech Frenzy
  • Now: Each Clinging Card in your Hand Clings now. Then, if you hold a Clinging Card and are at Glut 8: Discard any 2 Cards you choose
  • Was: Each Clinging Card in your Hand Clings now. Then, if you hold a Clinging Card and are at Glut 8: Discard any 2 Cards of your choice

Hedge Bet

CommonRenamed
  • Was Hedge
  • Now: A Card you choose gets Split 3
  • Was: A Card in your Hand gets Split 3

High Roller

Rare
  • Now: Discard a Card you choose. Raise up to 3: Discard one more Card than you Raised instead
  • Was: Discard a Card of your choice. Raise up to 3: Discard one more Card than you Raised instead

House Special

UncommonRenamed
  • Was Quintessence
  • Now: A Card you choose becomes Wild and gains Avalanche this Round. Its Avalanche treats it as a random Rank (not the Gate Rank)
  • Was: A Card you pick becomes Wild and gains Avalanche this Round. Its Avalanche treats it as a random Rank (not the Gate Rank)

Impersonator

UncommonRenamed
  • Was Mimic
  • Now: A Card you choose turns into the Rank of another Card you choose
  • Was: Turn a Card in your hand into the Rank of another Card in your Hand

Lemon Twist

CommonRenamed
  • Was Pare
  • Now: A Card you choose gains Shifted -2. Raise 1: It's worth 0 instead
  • Was: A Card you pick gains Shifted -2. Raise 1: It's worth 0 instead

Loan Shark

RareRenamed
  • Was Blood Debt
  • Now: Discard 4 Cards you choose. 2 Fleeting, Clinging 3s join your Hand; they always Cling
  • Was: Discard 4 Cards of your choice. 2 Fleeting, Clinging 3s join your Hand; they always Cling

Loose Cannon

UncommonRenamed
  • Was Feral
  • Now: A Card you choose becomes Wild this Round
  • Was: A Card in your Hand becomes Wild this Round

Lounge Singer

CommonRenamed
  • Was Cantor
  • Now: Choose a Card worth 8 or less: It gains Avalanche, and you Manifest a Card of the next Rank up from it
  • Was: Pick a Card worth 8 or less: It gains Avalanche, and you Manifest a Card of the next Rank up from it

Maître d'

RareRenamed
  • Was Bloodhound
  • Now: A Card you choose gains Clinging and "Clung: Manifest a Card first"
  • Was: A Card you pick gains Clinging and "Clung: Manifest a Card first"

Mix and Mingle

CommonRenamed
  • Was Loot
  • Now: Discard 2 Cards you choose, then Draw 2
  • Was: Discard 2 Cards of your choice, then Draw 2

Mixed Grill

Uncommon
  • Now: This Turn you may Discard any 2 Cards together. Glut 7: Any 3 Cards instead. Each extra use: 1 more Card
  • Was: This Turn you may Discard any 2 Cards together (still 1 Draw). Glut 7: Any 3 Cards instead. Each extra use: 1 more Card

Pearl Necklace

UncommonRenamed
  • Was Catena Aurea
  • Now: Raise up to 4: As many Cards you choose as you Raised gain Avalanche
  • Was: Raise up to 4: As many Cards of your choice as you Raised gain Avalanche

Powder Room

RareRenamed
  • Was Ephemerate
  • Now: A Card you choose becomes a Ghost
  • Was: A Card in your Hand becomes a Ghost

Ringer

Uncommon
  • Now: A Card you choose becomes Disguised as the top Discard's Rank this Round (not the Gate Rank). Raise 2: So does the first Risen Card
  • Was: A Card you pick becomes Disguised as the top Discard's Rank this Round (not the Gate Rank). Raise 2: So does the first Risen Card

Sandbag

Common
  • Now: A Card you choose worth 5 or less gains Replace and Avalanche
  • Was: A Card you pick worth 5 or less gains Replace and Avalanche

Shaken Not Stirred

RareRenamed
  • Was Solve et Coagula
  • Now: Raise 2 to 5: Discard every Card of 1 Rank you choose. Glut 10: 2 Ranks you choose instead
  • Was: Raise 2 to 5: Discard every Card of 1 Rank of your choice. Glut 10: 2 Ranks of your choice instead

Switcheroo

CommonRenamed
  • Was Swap
  • Now: Swap a Card from your Hand for a random Card from a random Enemy
  • Was: Trade a Card from your Hand for a random Card from a random Enemy

Table Turn

CommonRenamed
  • Was Turnover
  • Now: A Card you choose gains Replace
  • Was: A Card you pick gains Replace

Usual Crowd

RareRenamed
  • Was Dragon's Clutch
  • Now: Up to 3 Cards you choose are worth 0 this Round and gain Clinging. Glut 7: Up to 4 instead
  • Was: Up to 3 Cards you pick are worth 0 this Round and gain Clinging. Glut 7: Up to 4 instead

Whittle

Common
  • Now: A Card you choose gains Shifted -1
  • Was: A Card in your Hand gains Shifted -1

Amuse-Bouche

CommonRenamed
  • Was Nibble
  • Your highest Card Devours your lowest Card, then gains Shifted -2

Another Round

CommonRenamed
  • Was Snowball
  • The lowest Card of your longest run of consecutive Ranks gains Avalanche. Glut 7: The 2 lowest Cards of it instead

Ash Tray

CommonRenamed
  • Was Ashen Thumb
  • Your lowest Card becomes Negative and gains Shifted -3. Glut 7: Your 2 lowest Cards instead

Back Office

UncommonRenamed
  • Was Counting House
  • Gain $3 for each time a Card has Clung this Round. Glut 8: $5 each instead

Bar Brawl

UncommonRenamed
  • Was Rampage
  • Deal 2 damage to Enemies, 2 more for each time you've used it this Round. A Fleeting copy joins the Joker pile

Bar Crawl

UncommonRenamed
  • Was Stepping Stones
  • Cards 2 Ranks below your highest Rank gain Avalanche

Bar Fight

RareRenamed
  • Was Exsanguinate
  • Lose half your HP: Every Enemy takes that much. It sleeps 5 Turns when it arrives

Bar Snacks

CommonRenamed
  • Was Suet Ball
  • Glut 7: A Fleeting, Gilded Natural Joker joins your Hand

Barred

CommonRenamed
  • Was Interdict
  • Choose an Enemy: This Round, it takes 2 each time it Draws a Card

Bouncer

UncommonRenamed
  • Was Cannonball
  • Deal 10 damage to a random Enemy

Broken Glass

UncommonRenamed
  • Was Seismograph
  • Deal 1 damage to Enemies per 4 Cards in the Discard pile (max 8)

Cancelled Tab

CommonRenamed
  • Was Annulment
  • A Clinging Card in your Hand is worth 0 this Round. Glut 7: Every Clinging Card in your Hand instead

Coat Check

UncommonRenamed
  • Was Exchange of Rings
  • Exchange a Card with Replace in your Hand as if it were the Gate Rank

Coat Tails

UncommonRenamed
  • Was Hermit Crab
  • Manifest a Card of your Middle Card's Rank or higher and Draw it. Your highest Card gains Clinging and "Clung: Worth 0 this Round"

Coin Purse

CommonRenamed
  • Was Miser's Purse
  • Gain $2. This Round, each time a Card Clings, earn $2 (at most $6)

Cold Compress

CommonRenamed
  • Was Salve
  • Heal 4. Glut 7: Heal 8 instead

Cold Shoulder

CommonRenamed
  • Was Spite
  • Deal 3 damage to every Enemy

Corner Booth

CommonRenamed
  • Was Base Camp
  • Your Middle Card gains Avalanche. Raise 1: A Card 1 Rank above your Middle Card gains Avalanche too

Crystal Decanters

UncommonRenamed
  • Was Sacred Vessels
  • This Turn you may exchange 1 Card worth 10 as if it were a gate Card. Glut 8: Up to 2 instead

Dance Partners

UncommonRenamed
  • Was Chain Gang
  • Each Card of your highest pair is worth 1 this Round, and both become Anchored

Dinner Jacket

UncommonRenamed
  • Was Tabard
  • Your Middle Card gains Avalanche, and a Card you choose becomes Disguised as the Rank just above it

Doorman

CommonRenamed
  • Was Gargoyle
  • Trap: The first Enemy to Match this Round takes 1 for each Card in your Hand when it springs

Eavesdrop

CommonRenamed
  • Was Surveil
  • Look at the top 3 of the Discard pile: Put 1 back on the Discard pile, the rest go on top of the Draw pile in a random order

Fine Print

UncommonRenamed
  • Was Dragon's Bargain
  • Every Enemy takes 4. Raise 1: The Risen Card gains Clinging and "Clung: Every Enemy takes 4 for each time this has Clung this Round"

Flambé

UncommonRenamed
  • Was Fiend Fire
  • Draw a Card and deal its Value in damage to Enemies

Free Refill

CommonRenamed
  • Was Tempt
  • Lowest-sum player Draws 2

Garter

UncommonRenamed
  • Was Trousseau
  • Trap: The first Enemy whose Hand drops to 3 Cards takes 5. Raise 1: Also Exile a Card from your Hand under the trap; the Enemy who springs it gets that Card

Hangover Cure

RareRenamed
  • Was Elixir
  • Heal half the HP you're missing, rounded up. It sleeps 4 Turns when it arrives

Heavy Pour

CommonRenamed
  • Was Gravity
  • Each Enemy's highest Card gains Shifted +2

House Chip

CommonRenamed
  • Was Token
  • Draw 1, gain $5

House Rules

RareRenamed
  • Was Leveller
  • Every player's lowest Card is worth as much as their highest this Round, yours included

Inside Tip

UncommonRenamed
  • Was Chrism
  • Scry 3 on your Joker pile

Jukebox

RareRenamed
  • Was Deus ex Machina
  • Your highest Card gains Replace. This Turn, Manifest a Card before each of your next 3 Draws from the Draw pile

Keyhole

CommonRenamed
  • Was Explore
  • Reveal the top Card: 4 or less, swap it for your highest Card; otherwise it goes to the bottom

Knockout Drops

CommonRenamed
  • Was Stun
  • A random Enemy skips their next Turn

Lights Out

RareRenamed
  • Was Whiteout
  • Your highest Card becomes Contagious, and every Card 1 Rank below it gains Avalanche

Lost and Found

UncommonRenamed
  • Was Dredge
  • Take the lowest of the top 5 Discards; your highest Card goes on the Discard pile

Magnum

RareRenamed
  • Was Magnum Opus
  • Every Card of your longest straight gains Avalanche. Glut 10: Every Card in your Hand of a Rank in that straight gains Avalanche instead

Members Only

UncommonRenamed
  • Was Oath of Fealty
  • Limit 1. Your Ante is tripled this Round. For the rest of the run, each Risen Card lowers that Round's Ante by 2 (never below 0)

Mixed Company

CommonRenamed
  • Was Prism
  • Heal 2 per different Suit in your Hand

Musical Chairs

CommonRenamed
  • Was Tremor
  • Every player passes a random Card to the next player

Napkin Notes

UncommonRenamed
  • Was Brainstorm
  • Draw 2, then put 2 Cards from your Hand on top of the Draw pile

Open Bar

CommonRenamed
  • Was Flood
  • Every Enemy Draws 2, you Draw 1

Party Favour

UncommonRenamed
  • Was Gift
  • Give your highest Card to the Enemy with the lowest total

Plus-One

UncommonRenamed
  • Was Remora
  • Your Middle Card gains Clinging and "Clung: Then Discard your highest Card. This loses Clinging"

Pocket Money

CommonRenamed
  • Was Cash
  • Gain $2

Red Wine Stain

CommonRenamed
  • Was Inkblot
  • Your Middle Card becomes Negative and gains Shifted -2

Relief Bartender

CommonRenamed
  • Was Succession
  • Your highest Card gains Replace. Glut 8: Your 2 highest Cards gain Replace instead

Reservation

UncommonRenamed
  • Was Confirmation
  • Limit 1. A Common relic you own counts twice this Round, as if copied (not a rule relic). Raise 3: For the rest of the run instead

Rough Night

UncommonRenamed
  • Was Vomitorium
  • Lose 4 HP and Discard your highest Card. Glut 8: Discard your 3 highest Cards instead (never below 1 HP)

Same Again

CommonRenamed
  • Was Sympathy
  • Trap: The first time an Enemy Discards a Card whose next Rank up you hold, a Card of that Rank leaves your Hand as an Avalanche drag

Second Helping

RareRenamed
  • Was Devour
  • Put 2 Cards from your Hand in: The left one Devours the right one

Second Wind

CommonRenamed
  • Was Rebound
  • Heal 1 HP per Card in your Hand (max 4)

Smelling Salts

UncommonRenamed
  • Was Leech Therapy
  • Your lowest Card gains Clinging and "Clung: Heal 1 for each time this has Clung this Round, at the End of your Turn"

Sommelier

UncommonRenamed
  • Was Seek
  • Swap your highest Card for a random Card worth 5 or less from the Draw pile

Spilled Drink

CommonRenamed
  • Was Rockslide
  • Your Middle Card gains Avalanche

Sponger

CommonRenamed
  • Was Bone Picker
  • Limit 1. Your lowest Card gains Clinging and "Clung: Every Enemy takes 4"

Tapped Keg

UncommonRenamed
  • Was Tapped Vein
  • Choose a Clinging Card: It gains Shifted -6 for each time it has Clung this Round, and Shifted -6 again each time it Clings

Tight Collar

CommonRenamed
  • Was Cilice
  • Limit 3. 2 Fleeting 0s join your Hand

Toast

UncommonRenamed
  • Was Storm
  • Deal 2 damage to Enemies for each Joker you've used this Turn, this one included

Tumbler

CommonRenamed
  • Was Cupping Glass
  • Limit 2. This Round, whenever a Card Clings, Heal 2. Raise 1: Heal 4 instead

Watered Down

UncommonRenamed
  • Was Shrink
  • Your 3 highest Cards gain Shifted -1

Wet Floor

CommonRenamed
  • Was Crevasse
  • Every Card in your Hand of the top Discard's Rank gains Avalanche

Wink

CommonRenamed
  • Was Lure
  • Player(s) with fewest Cards Draw 1

Relic Updates

6 changed · 13 reworded · 88 renamed

Back Room

RareChangedRenamed
  • Was Conclave
  • Now: Whenever you Raise, for every 2 Risen Cards, the next Joker in your pile comes to your Hand awake
  • Was: Whenever you Raise, for each Risen Card, the next Joker in your pile comes to your Hand awake

Backwards Waltz

RareChangedRenamed
  • Was Inverted Tempo
  • Now: At the Start of your Turn, Draw 2. You now don't Draw in your Trade
  • Was: At the Start of your Turn, Draw 2. Then Discard any 2 Cards. No normal Draw, no Match
  • Your Discards follow the normal rules again: Matches and Multi-Discards work. Only the Draw after a Discard that isn't a Match is gone

Champagne Tower

UncommonChangedRenamed
  • Was Jacob's Ladder
  • Now: Your Clinging Cards also have Avalanche. When you Discard one, the Card it drags gains Avalanche too, and so on down the chain, once for each time it Clung this Round
  • Was: Your Clung Cards also have Avalanche. When you Discard one, the Card it drags gains Avalanche too, and so on down the chain, once for each time it Clung this Round
  • Every Clinging Card has Avalanche now, not only the ones that have Clung

Dregs

RareChangedRenamed
  • Was Undertow
  • Now: Each Card you Draw gains Shifted -4 (not the Cards you're dealt)
  • Was: Each Card you Draw gains Shifted -1 (not the Cards you're dealt)

Shoot the Moon

UncommonChanged
  • Now Uncommon (was Rare)
  • Now: Call Show at a Total of 0: Enemies take double Show damage
  • Was: Call Show holding no playing Cards (Jokers don't count): Enemies take triple Show damage

Waiting Game

UncommonChangedRenamed
  • Was Vow of Patience
  • Now: Whenever you Discard a single Card while a Multi-Discard was possible, every Enemy takes 7 damage (Natural Jokers don't count toward it)
  • Was: Whenever you Discard a single Card while a Multi-discard was possible, every Enemy takes 3 damage (Natural Jokers don't count toward it)

Buffet

Uncommon
  • Now: Glut 5: When you Draw from the Draw pile in your Trade, look at the top 2 Cards instead: Keep 1 and put the other on the bottom
  • Was: Glut 5: When you Draw from the Draw pile in Combat, look at the top 2 Cards instead: Keep 1 and put the other on the bottom

Chandelier

RareRenamed
  • Was Steeple
  • Now: When an Avalanche finds no Card of the next Rank up in your Hand, a Card you choose (not Anchored) becomes Disguised as that Rank and is dragged
  • Was: When an Avalanche finds no Card of the next Rank up in your Hand, a Card of your choice (not Anchored) becomes Disguised as that Rank and is dragged

Domino Mask

UncommonRenamed
  • Was Ivy Mask
  • Now: Once per Turn, when a Card Clings, the Leeched Card may count as the Rank of a Card you choose this Round (not the Gate Rank; its Value stays)
  • Was: Once per Turn, when a Card Clings, the Leeched Card may count as the Rank of a Card in your Hand this Round (not the Gate Rank; its Value stays)

Fifteen Two

Uncommon
  • Now: Cards that add up to 15 can be Discarded together as a Multi-Discard
  • Was: Cards that add up to 15 can be Discarded together as a Multi-discard

Flush

Uncommon
  • Now: 3 or more Cards of 1 Suit can be Discarded together as a Multi-Discard
  • Was: 3 or more Cards of 1 Suit can be Discarded together as a Multi-discard

Garnish

Uncommon
  • Now: Whenever you Discard 3 of a kind or more, 1 other Card you choose goes with it. Glut 5 (before the Discard): A pair is enough
  • Was: Whenever you Discard 3 of a kind or more, 1 other Card of your choice goes with it. Glut 5 (before the Discard): A pair is enough

Ice Cubes

UncommonRenamed
  • Was Shale
  • Now: On every other Turn, starting with your first, each Card you Multi-Discard gains Avalanche
  • Was: On every other Turn, starting with your first, each Card you Multi-discard gains Avalanche

Last Call

RareRenamed
  • Was Passing Bell
  • Now: When you Discard a Clinging Card, after your Draw or take, also Discard a Card you choose for each time it Clung this Round (at most 3; not Anchored or Haunted Cards)
  • Was: When you Discard a Clinging Card, after your Draw or take, also Discard a Card of your choice for each time it Clung this Round (at most 3; not Anchored or Haunted Cards)

Lazy Susan

Uncommon
  • Now: At the Start of your Turn, Glut 4: You may swap a Card you choose with 1 of the top 3 Cards of the Discard pile
  • Was: At the Start of your Turn, Glut 4: You may swap a Card in your Hand with 1 of the top 3 Cards of the Discard pile

Lockpick

Rare
  • Now: Once per Round on your Turn, before you exchange any gate Cards, Pick Lock: The Rank of a Card you choose becomes the Gate Rank
  • Was: Once per Round on your Turn, before you exchange any gate Cards, Pick Lock: The Rank of a Card in your Hand becomes the Gate Rank

Separate Checks

UncommonRenamed
  • Was Divorce Settlement
  • Now: When you Discard a Clinging Card, Cards you choose gain Replace: 1, plus 1 for each time it Clung this Round (at most 3)
  • Was: When you Discard a Clinging Card, Cards of your choice gain Replace: 1, plus 1 for each time it Clung this Round (at most 3)

Street Smarts

Uncommon
  • Now: Multi-Discards must be a straight of 3+ (Ace high or low). Singles are still allowed
  • Was: Multi-discards must be a straight of 3+ (Ace high or low). Singles are still allowed

Top Shelf

UncommonRenamed
  • Was Peak
  • Now: Whenever an Avalanche drags a King, Discard another Card you choose
  • Was: Whenever an Avalanche drags a King, Discard another Card of your choice

All You Can Eat

UncommonRenamed
  • Was Cockaigne
  • Leeched Cards become Negative

Bar Counter

CommonRenamed
  • Was Counterpoise
  • Whenever an Avalanche drags a Card, your next Raise this Round Draws 1 fewer Card (at most 2 saved)

Black Cat

RareRenamed
  • Was Hex Eater
  • Enemies take 50% more damage for each curse you carry

Black Pearl

UncommonRenamed
  • Was Darkstone Periapt
  • Whenever a curse falls on you, gain 10% Max HP

Blurred Vision

UncommonRenamed
  • Was Smudged Ink
  • Hearts and Diamonds count as 1 Suit for your Suit relics, and so do Clubs and Spades

Body Double

UncommonRenamed
  • Was Proxy
  • Glut 5: Once per Turn, when you Replace a Card, the Enemy with the fewest Cards Draws the Stand-in instead of you

Bottoms Up

UncommonRenamed
  • Was Dragon's Gullet
  • A Leeched Card worth 5 is Discarded immediately

Brass Knuckles

CommonRenamed
  • Was Thorns
  • Each time an Enemy Matches, it takes 2 damage

Broken Bottles

CommonRenamed
  • Was Rockfall
  • Whenever you Discard 3 or more Cards in 1 Turn, every Enemy takes 8

Candlelit Table

RareRenamed
  • Was Sanctuary Lamp
  • Whenever you Heal, every Enemy takes half that much, rounded up

Carving Station

UncommonRenamed
  • Was Charnel House
  • Whenever 1 of your Cards Devours another, every Enemy takes 4

Chalkboard

UncommonRenamed
  • Was Tally Stick
  • Every 3rd Discard in a Round counts as a Match, whatever the Discard

Cigar Cutter

CommonRenamed
  • Was Spade Edge
  • Each Spade you Discard deals 3 damage to a random Enemy

Cigar Humidor

RareRenamed
  • Was Athanor
  • Whenever a Card Clings, Glut 5: Every Enemy takes 1 for each Card you hold beyond 5

Clean Slate

UncommonRenamed
  • Was Absolution
  • Each knockout counts twice toward cleansing curses

Clink

CommonRenamed
  • Was Ricochet
  • Heal 2 HP for every Card you Match

Coat Rack

CommonRenamed
  • Was Shed Shell
  • Discarding a Clung 1 Card counts as a Match

Cocktail Shaker

UncommonRenamed
  • Was Alembic
  • Glut 9: After each Raise, Discard your highest Card

Conga Line

CommonRenamed
  • Was Marshalling
  • Cards you Match with have Avalanche

Couples Night

CommonRenamed
  • Was Pair Bond
  • Discarding a pair or more Heals 3 HP. 3 or more of a kind also deal 5 damage to all Enemies

Cover Charge

CommonRenamed
  • Was Toll
  • Each time you exchange, a random Enemy Draws 1

Cut Glass

UncommonRenamed
  • Was Bloodletter's Bowl
  • At the Start of your Turn, lose 2 HP, then your Middle Card gains Shifted -2

Dedication

CommonRenamed
  • Was Homage
  • Each Round a random Rank is featured. Earn $4 each time you Discard it

Diamond Cufflinks

CommonRenamed
  • Was Diamond Mine
  • Each Diamond you Discard earns $2

Donation Box

CommonRenamed
  • Was Alms Bowl
  • Whenever you Heal during a Round, earn $1

Dressing Room

CommonRenamed
  • Was Wardrobe
  • Each time you exchange, your highest Card without Replace gains Replace

Endless Appetite

UncommonRenamed
  • Was Tapeworm
  • At the Start of each Round, a Fleeting, Anchored 0 joins your Hand. At the End of your Turn it Devours a playing Card of Rank equal to its Value or 1 more (the higher first). Once it's worth more than every other Card in your Hand, it stops, gains Wild and loses Anchored

Fast Service

CommonRenamed
  • Was Overclock
  • Each Match fills 1 more sector of your Joker ring

First Aid Kit

UncommonRenamed
  • Was Bandage
  • Heal 10 HP when you win a Round

First Pick

CommonRenamed
  • Was Pick of the Pile
  • At the Start of each Round, choose which Joker is on top of your Joker pile

Free Flow

UncommonRenamed
  • Was Glacier
  • Avalanche drags every Card of the next Rank up, not just one

Freeloader

UncommonRenamed
  • Was Hookworm
  • The first time each Turn a Card Clings, the Enemy with the fewest Cards Draws 1

Gold Digger

UncommonRenamed
  • Was Prospector
  • The 5th Card you Draw each Round is Gilded

Gold Rush

UncommonRenamed
  • Was Gold Vein
  • Whenever an Avalanche drags a Card, the lowest Card in your Hand that isn't Gilded becomes Gilded (once per Turn)

Grandfather Clock

UncommonRenamed
  • Was Pendulum
  • Every 4th Turn of yours, take an extra Turn

Hot Towel

UncommonRenamed
  • Was Hot Spring
  • Whenever you Heal 4 or more at once, your Middle Card gains Avalanche

House Doctor

CommonRenamed
  • Was Royal Physician
  • Each Face Card you Discard Heals 2

Hungry Patron

UncommonRenamed
  • Was Maw
  • Whenever a Card Clings, it Devours the Leeched Card

Hustler

CommonRenamed
  • Was Vulture
  • At the Start of each Round, the Enemy with the least HP is dealt 1 extra Card

Ice Pack

CommonRenamed
  • Was Poultice
  • Whenever an Avalanche drags a Card, Heal 2

Kind Stranger

UncommonRenamed
  • Was Field Medic
  • Whenever you Heal 3 or more at once, your highest Card without Replace gains Replace

Last Set

RareRenamed
  • Was Final Bow
  • Glut 5: The first Card you Replace at the End of each of your Turns has no Stand-in

Late Night

UncommonRenamed
  • Was Restless Night
  • Whenever you Match, your highest Card gains Replace

Late Supper

RareRenamed
  • Was Hunger Pangs
  • At the End of your Turn, your highest Card Devours your lowest Card

Leftovers

UncommonRenamed
  • Was Entail
  • Glut 7: Cards your Avalanches drag go into the Hand of the Enemy with the most HP instead of the Discard pile (they lose Avalanche)

Lingering Guest

CommonRenamed
  • Was Bindweed
  • At the Start of each Round, your highest Card gains Clinging and "Clung: Gains Shifted -3"

Long Tab

CommonRenamed
  • Was Liver Fluke
  • For Glut, each Clinging Card also counts the number of times it has Clung

Masquerade

CommonRenamed
  • Was Golden Mask
  • A Stand-in worth 3 or less becomes Gilded

Moonlight

UncommonRenamed
  • Was Per Pale
  • Your Clinging Cards are Negative. Each time one Clings, it gains Split 3

Night Club

CommonRenamed
  • Was Clubfoot
  • Each Club you Discard makes a random Enemy Draw 1

Night Porter

UncommonRenamed
  • Was Night Nurse
  • At the Start of each Round, Heal as much as the Round number

Overdue Tab

CommonRenamed
  • Was Bloated Leech
  • When you Discard a Clinging Card, every Enemy takes 4 for each time it Clung this Round

Overflowing Glass

UncommonRenamed
  • Was Wellspring
  • Healing past your Max HP raises your Max HP instead (at most 5 a Round)

Paperweight

RareRenamed
  • Was Lodestone
  • At the Start of each Round, you get a Fleeting, Negative copy of a random 4 from your deck. Each time you Draw a Card, the copy gains Shifted -1

Party of Four

UncommonRenamed
  • Was Quartering
  • Glut 5: Whenever you Discard a pair or more, the Enemy with the fewest Cards Draws 1

Peephole

UncommonRenamed
  • Was Marble Eye
  • You can see the top Card of the Draw pile, and once per Turn send it to the bottom

Pocket Watch

UncommonRenamed
  • Was Deathwatch Beetle
  • Whenever a Card Clings, fill 1 sector of your Joker ring

Private Booth

RareRenamed
  • Was Hieros Gamos
  • At the End of your Turn, if you hold 2 or more Clinging Cards, Scry X+1 before you choose which Cling (X = your Clinging Cards)

Quick Pour

CommonRenamed
  • Was Quicksilver
  • Each Card you Replace at the End of your Turn makes your next Raise this Round Draw 1 fewer Card (at most 2 saved)

Recipe Book

RareRenamed
  • Was Grimoire
  • The first Joker you use each Round fires twice (not Kicker or a temporary Joker)

Royal Box

RareRenamed
  • Was Court Fusion
  • Your Jacks and Kings count as Queens

Rumour Mill

UncommonRenamed
  • Was Epidemic
  • At the Start of each Round, a random Card in your Hand becomes Contagious

Shift Change

UncommonRenamed
  • Was Casting Call
  • When a Card is Replaced, look at the top 3 Cards of the Draw pile: 1 is the Stand-in, the others go to the bottom in random order

Short Measure

CommonRenamed
  • Was Miser's Scales
  • Leeched Cards gain Shifted -7 instead of -5

Silver Platter

CommonRenamed
  • Was Silver Lining
  • Stand-ins gain Shifted -2

Smoking Jacket

RareRenamed
  • Was Molting Dragon
  • At the End of your Turn, Glut 7: 1 of your Clinging Cards makes you Discard your highest Card instead of Drawing (it still counts as having Clung)

Stacked Glasses

UncommonRenamed
  • Was Cornice
  • Glut 7: At the Start of your Turn, your lowest Card worth 7 or more gains Avalanche

Suit and Tie

UncommonRenamed
  • Was Coat of Arms
  • Your Avalanches drag a random Card of the Discarded Card's Suit instead of a Card of the next Rank up

Swizzle Stick

CommonRenamed
  • Was Saint's Finger
  • When you Discard a Clung 2 Card, if you then Draw from the Draw pile, Manifest a Card first

The Usual

UncommonRenamed
  • Was Favourite
  • Choose a Rank when you buy this. Each Card of that Rank you Discard deals 2 damage to every Enemy

Tip Tray

CommonRenamed
  • Was Collection Plate
  • The first Risen Card each Turn becomes Gilded

Toppled Tray

CommonRenamed
  • Was Boulder
  • Whenever an Avalanche drags a Face Card, every Enemy takes 4

Torn Receipt

CommonRenamed
  • Was Palimpsest
  • When you Discard or Replace a single Card worth less than its printed Value, the Card you Draw for it gains Shifted by the same amount

Velvet Rope

CommonRenamed
  • Was Lychgate
  • A Stand-in or Leeched Card that's the Gate Rank or a Natural Joker is exchanged at once for the next Joker in your pile, which arrives awake

Wake-Up Call

UncommonRenamed
  • Was Alarm Clock
  • The first Joker you get each Round arrives awake

Wallflower

CommonRenamed
  • Was Limpet
  • Your total counts 1 less for each time each Card you hold has Clung this Round, never below 0

Wobbly Table

UncommonRenamed
  • Was Loose Rock
  • Avalanche can drag a Card up to 2 Ranks higher, the higher first

Renamed

177 names, old → new
WasNowKindRarity
AbsolutionClean SlateRelicUncommon
Alarm ClockWake-Up CallRelicUncommon
AlembicCocktail ShakerRelicUncommon
Alms BowlDonation BoxRelicCommon
AnnulmentCancelled TabJokerCommon
Ashen ThumbAsh TrayJokerCommon
AthanorCigar HumidorRelicRare
BandageFirst Aid KitRelicUncommon
Base CampCorner BoothJokerCommon
BindweedLingering GuestRelicCommon
Black HoleEighty-SixJokerRare
Bloated LeechOverdue TabRelicCommon
Blood DebtLoan SharkJokerRare
BloodhoundMaître d'JokerRare
Bloodletter's BowlCut GlassRelicUncommon
Bone PickerSpongerJokerCommon
BoulderToppled TrayRelicCommon
BrainstormNapkin NotesJokerUncommon
CannonballBouncerJokerUncommon
CantorLounge SingerJokerCommon
CashPocket MoneyJokerCommon
Casting CallShift ChangeRelicUncommon
Catena AureaPearl NecklaceJokerUncommon
Chain GangDance PartnersJokerUncommon
Charnel HouseCarving StationRelicUncommon
ChrismInside TipJokerUncommon
CiliceTight CollarJokerCommon
ClubfootNight ClubRelicCommon
Coat of ArmsSuit and TieRelicUncommon
CockaigneAll You Can EatRelicUncommon
Collection PlateTip TrayRelicCommon
ConclaveBack RoomRelicRare
ConfirmationReservationJokerUncommon
ConjunctionDouble DateJokerUncommon
CorniceStacked GlassesRelicUncommon
CounterpoiseBar CounterRelicCommon
Counting HouseBack OfficeJokerUncommon
Court FusionRoyal BoxRelicRare
CrevasseWet FloorJokerCommon
Cupping GlassTumblerJokerCommon
Darkstone PeriaptBlack PearlRelicUncommon
Deathwatch BeetlePocket WatchRelicUncommon
Deus ex MachinaJukeboxJokerRare
DevourSecond HelpingJokerRare
Diamond MineDiamond CufflinksRelicCommon
Divorce SettlementSeparate ChecksRelicUncommon
Dragon's BargainFine PrintJokerUncommon
Dragon's ClutchUsual CrowdJokerRare
Dragon's GulletBottoms UpRelicUncommon
DredgeLost and FoundJokerUncommon
ElixirHangover CureJokerRare
EntailLeftoversRelicUncommon
EphemeratePowder RoomJokerRare
EpidemicRumour MillRelicUncommon
Exchange of RingsCoat CheckJokerUncommon
ExploreKeyholeJokerCommon
ExsanguinateBar FightJokerRare
FavouriteThe UsualRelicUncommon
FeralLoose CannonJokerUncommon
Field MedicKind StrangerRelicUncommon
Fiend FireFlambéJokerUncommon
Final BowLast SetRelicRare
FloodOpen BarJokerCommon
GargoyleDoormanJokerCommon
GiftParty FavourJokerUncommon
Gilding WaxHalf PriceJokerUncommon
GlacierFree FlowRelicUncommon
Gold VeinGold RushRelicUncommon
Golden MaskMasqueradeRelicCommon
GravityHeavy PourJokerCommon
GrimoireRecipe BookRelicRare
HedgeHedge BetJokerCommon
Hermit CrabCoat TailsJokerUncommon
Hex EaterBlack CatRelicRare
Hieros GamosPrivate BoothRelicRare
HomageDedicationRelicCommon
HookwormFreeloaderRelicUncommon
Hot SpringHot TowelRelicUncommon
Hunger PangsLate SupperRelicRare
InkblotRed Wine StainJokerCommon
InterdictBarredJokerCommon
Inverted TempoBackwards WaltzRelicRare
Ivy MaskDomino MaskRelicUncommon
Jacob's LadderChampagne TowerRelicUncommon
Leech FrenzyHappy HourJokerCommon
Leech TherapySmelling SaltsJokerUncommon
Leper's BellService BellJokerUncommon
LevellerHouse RulesJokerRare
LimpetWallflowerRelicCommon
Liver FlukeLong TabRelicCommon
LodestonePaperweightRelicRare
Loose RockWobbly TableRelicUncommon
LootMix and MingleJokerCommon
LureWinkJokerCommon
LychgateVelvet RopeRelicCommon
Magnum OpusMagnumJokerRare
Marble EyePeepholeRelicUncommon
MarshallingConga LineRelicCommon
MawHungry PatronRelicUncommon
MidasGold PlateJokerCommon
MimicImpersonatorJokerUncommon
Miser's PurseCoin PurseJokerCommon
Miser's ScalesShort MeasureRelicCommon
Molting DragonSmoking JacketRelicRare
MulliganFresh DeckJokerRare
NibbleAmuse-BoucheJokerCommon
Night NurseNight PorterRelicUncommon
Oath of FealtyMembers OnlyJokerUncommon
OverclockFast ServiceRelicCommon
Pair BondCouples NightRelicCommon
PalimpsestTorn ReceiptRelicCommon
PareLemon TwistJokerCommon
Passing BellLast CallRelicRare
PeakTop ShelfRelicUncommon
PendulumGrandfather ClockRelicUncommon
Per PaleMoonlightRelicUncommon
Pick of the PileFirst PickRelicCommon
PoulticeIce PackRelicCommon
PrismMixed CompanyJokerCommon
ProspectorGold DiggerRelicUncommon
ProxyBody DoubleRelicUncommon
QuarteringParty of FourRelicUncommon
QuicksilverQuick PourRelicCommon
QuintessenceHouse SpecialJokerUncommon
RampageBar BrawlJokerUncommon
ReboundSecond WindJokerCommon
RemoraPlus-OneJokerUncommon
Restless NightLate NightRelicUncommon
RicochetClinkRelicCommon
RockfallBroken BottlesRelicCommon
RockslideSpilled DrinkJokerCommon
Royal PhysicianHouse DoctorRelicCommon
Sacred VesselsCrystal DecantersJokerUncommon
Saint's FingerSwizzle StickRelicCommon
SalveCold CompressJokerCommon
Sanctuary LampCandlelit TableRelicRare
SeekSommelierJokerUncommon
SeismographBroken GlassJokerUncommon
ShaleIce CubesRelicUncommon
Shed ShellCoat RackRelicCommon
ShrinkWatered DownJokerUncommon
Silver LiningSilver PlatterRelicCommon
Smudged InkBlurred VisionRelicUncommon
SnowballAnother RoundJokerCommon
Solve et CoagulaShaken Not StirredJokerRare
Spade EdgeCigar CutterRelicCommon
SpiteCold ShoulderJokerCommon
SteepleChandelierRelicRare
Stepping StonesBar CrawlJokerUncommon
StormToastJokerUncommon
StunKnockout DropsJokerCommon
SuccessionRelief BartenderJokerCommon
Suet BallBar SnacksJokerCommon
SurveilEavesdropJokerCommon
SwapSwitcherooJokerCommon
SweepBus the TableJokerUncommon
SympathySame AgainJokerCommon
TabardDinner JacketJokerUncommon
Tally StickChalkboardRelicUncommon
TapewormEndless AppetiteRelicUncommon
Tapped VeinTapped KegJokerUncommon
TemptFree RefillJokerCommon
TenderSettle UpJokerUncommon
The PardonerBack DoorJokerRare
ThornsBrass KnucklesRelicCommon
TokenHouse ChipJokerCommon
TollCover ChargeRelicCommon
TremorMusical ChairsJokerCommon
TrousseauGarterJokerUncommon
TurnoverTable TurnJokerCommon
UndertowDregsRelicRare
VomitoriumRough NightJokerUncommon
Vow of PatienceWaiting GameRelicUncommon
VultureHustlerRelicCommon
WardrobeDressing RoomRelicCommon
WellspringOverflowing GlassRelicUncommon
WhiteoutLights OutJokerRare

Tutorial

Interface